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Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Mon Dec 15, 2014 1:56 am
by Grimfan
The old spider is a nice addition.

Of course, I want AH to release the models and textures for the Grimrock 2 monsters so I can get my white demon wargs (among other variants) up and running. :twisted:

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Mon Dec 15, 2014 3:29 am
by Soaponarope
The new and old spiders use the same animations and mesh so you can just replace the model with the one from the grim 1 asset pack and tweak the stats and good to go :)

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Tue Sep 08, 2015 11:41 am
by Modraneth
Grimfan wrote:And to think I converted the ogre_hammer across from scratch.
hello, can u post ur ogre_hammer to download?
im searching for this but i dont find it and im not to good making one from scratch...
if possible i want to see yours

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Tue Sep 08, 2015 12:43 pm
by THOM
All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:

Code: Select all

defineObject{
	name = "ogre_hammer",
	baseObject = "base_item",
	components = {
		{
			class = "Model",
			model = "assets/models/items/ogre_hammer.fbx",
		},
		{
			class = "Item",
			uiName = "Ogre Hammer",
			gfxIndex = 168,
			--gfxIndexPowerAttack = 425,
			impactSound = "impact_blunt",
			weight = 13.0,
			traits = { "heavy_weapon", "mace" },
		},
		{
			class = "MeleeAttack",
			attackPower = 36,
			accuracy = -20,
			cooldown = 6,
			swipe = "vertical",
			attackSound = "swipe_heavy",
			requirements = { "heavy_weapons", 3 },
		},
	},
	tags = { "weapon" },
}

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Tue Sep 08, 2015 3:56 pm
by Modraneth
thank you so much.
i really need that, thanks

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Tue Sep 08, 2015 5:59 pm
by Modraneth
THOM wrote:All parts of the ogre-hammer are included in the asset-pack of LoG2 (model, material, icon). You just need a definition:

Code: Select all

defineObject{
	name = "ogre_hammer",
	baseObject = "base_item",
	components = {
		{
			class = "Model",
			model = "assets/models/items/ogre_hammer.fbx",
		},
		{
			class = "Item",
			uiName = "Ogre Hammer",
			gfxIndex = 168,
			--gfxIndexPowerAttack = 425,
			impactSound = "impact_blunt",
			weight = 13.0,
			traits = { "heavy_weapon", "mace" },
		},
		{
			class = "MeleeAttack",
			attackPower = 36,
			accuracy = -20,
			cooldown = 6,
			swipe = "vertical",
			attackSound = "swipe_heavy",
			requirements = { "heavy_weapons", 3 },
		},
	},
	tags = { "weapon" },
}

can u give me the link to get the other items from Grimrock 1 ?
maybe some other items will be good on my mod..

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Tue Sep 08, 2015 8:04 pm
by THOM
No link.

You have to have a cloose look at the asset pack and have sometimes to experiment a bit which parts are present at the pack (and just have to be defined) or which ones have to be recreated by your own. For egsample: Nearly all monsters from LoG1 are included, but not all properly and complete. Regarding monsters much of it is discussed here: viewtopic.php?f=22&t=8278

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Wed Sep 09, 2015 11:09 am
by Modraneth
i have all that monsters..
i would like to have the ice lizard and the scavenger but they have problems, and like i said im not so good making them from scratch...

but Thom so the other items from LoG1 we will need to make the definition for ourself ?
if that the case can u give me the link with all the items fro LoG1 ?
i have checked here http://legendofgrimrock.com/index.php?id=59&site=1 but most of the items arent there...

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Wed Sep 09, 2015 3:57 pm
by THOM
once again: there is no link with definitions of LoG1 stuff. Some things have already been recreated (some in egsample with other materials in tileset conversions viewtopic.php?f=22&t=8428) but most have to be done by your own.

If you have a list with needed objects/items we could have a look at it and help with informations where to find converted stuff if available.

Re: [ASSETS] LOG 1 MONSTERS - Enhanced Edition

Posted: Wed Sep 09, 2015 5:51 pm
by Modraneth
maybe i dont have been clear..
i want a site where i can see and choose the items for LoG1.
i want to know all the item in LoG1 so i can choose the items i want and then make the definitions or ask for help with them.
but i wana see all the items first, i dont find a site where i can check the items to choose and i dont remember the name of them
(maybe i wasent clear.. sorry, english isent my main language so i make mistakes)