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Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 9:52 pm
by Blacksky
Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
Also, the crystal in the middle of the hamlet is sitting half way through the floor (or maybe it is a baby one?

) Would give a screenshot but they come out black.
Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 9:54 pm
by badhabit
Blacksky wrote:
Also, the crystal in the middle of the hamlet is sitting half way through the floor (or maybe it is a baby one?

) Would give a screenshot but they come out black.
You can do screenshots in windowed mode.
Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 9:55 pm
by Dr.Disaster
Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
This is not a bug. You have to lighten the burden of a dead character so the party can move.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 9:58 pm
by badhabit
Dr.Disaster wrote:Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
This is not a bug. You have to lighten the burden of a dead character so the party can move.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
Someone could say that the party can move with a dead member sometimes is the bug here... ;P
Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 11:18 pm
by Zo Kath Ra
minmay wrote:Ohhh, using the rope then immediately falling down another pit. Yeah, that makes sense.
The rope is short

Re: V2.1.13 - BUG COLLECTION
Posted: Thu Nov 06, 2014 11:24 pm
by petri
badhabit wrote:Dr.Disaster wrote:Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
This is not a bug. You have to lighten the burden of a dead character so the party can move.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
Someone could say that the party can move with a dead member sometimes is the bug here... ;P
We don't want to make the dead party members infinite pack mules, so that's why encumbrance works on dead people.
EDIT: edited to sound less crumpy

Re: V2.1.13 - BUG COLLECTION
Posted: Sat Nov 08, 2014 5:06 am
by mvdeckard
*delete*
Re: V2.1.13 - BUG COLLECTION
Posted: Sat Nov 08, 2014 2:50 pm
by Blacksky
Oh right! Would it be 0k if you put in a message like 'party member too heavy to drag' explaining this, as it may confuse players like me who have previously run away lugging three dead party members plus all their gear. XD
Re: V2.1.13 - BUG COLLECTION
Posted: Tue Nov 11, 2014 1:19 pm
by aaneton
Blacksky wrote:Oh right! Would it be 0k if you put in a message like 'party member too heavy to drag' explaining this, as it may confuse players like me who have previously run away lugging three dead party members plus all their gear. XD
This I agree, confused me at first also.
Re: V2.1.13 - BUG COLLECTION
Posted: Wed Nov 12, 2014 1:22 am
by badhabit
Bug: you can throw objects underwater from the cursor but not from the hands of the party members.
With lightning bombs you can kill underwater creatures that way. (exploit)