Well, a mod cannot be too easy - wouldn't be entertaining...
So never mind beeing stuck.
Regarding the typos: I will have a look but won't do an update so soon.
Hope, ther will some others play Castle Ringfort...
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
I´ve been playing this module and I've got stuck at some point
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the room with a lot of skeletons. Harak the revenger. Once I entered there and killed them all, I can't leave the room. Is that the sript broken you mentioned some posts earlier? Or I have to so something unusual to get the door opened?!?!
If you are playing version 1.2 there is no broken script anywhere.
To leave the burial chamber you have to trigger a mechanic...
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On the wall left of the door is a small shelf. Find the item to put on it - it's in the room...
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
Yes, the best is starting over with version 1.2 - sorry to say that.
And concerning the item - you were wrong !
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download
anyway, I tried many things...but the right one, lol. Trying to see if one of the skeletons dropped a key, I even put all the shields on tha shelf to clear the ground. I´ll start with 1.2 but maybe it will take some time, I'm out of connection in my home and can't download here, in my job
I meant 'your idea was wrong' - means: you choosed the wrong item...
Well, somehow I could also say 'you are right: with the candle, the door won't open' ...
Confusing...
THOM formaly known as tschrage _______________________________________________ My MOD (LoG1):Castle RingfortThread My MOD (LoG2):Journey To JusticeThread | Download