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Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Thu May 22, 2014 12:54 am
by Allanius2
leewroy wrote:Allanius2 wrote:I wanted to try this game, but when I use the link in the first post, there are no files to download.
Like the author said, the mod is being fixed
Thanks.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Fri May 23, 2014 12:23 pm
by survival
There is some issues on that mod - example: floor 11 missing button .
I have to check again that mod...and yes..there is lots of fights and some puzzles as well.
I know there is a lot mods with 2 spiders per level and tons of puzzles instead - I have it done a little differend - Tons of monsters and some puzzles.
But anyway ... some of them are very difficult to pass - save game often specialy over floor 20.
I have some free time now so I will have a look and do fix that mod.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Fri May 23, 2014 11:07 pm
by survival
Fixed Version now available to download.
Any issues , hope not , post here.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Sat May 24, 2014 11:02 pm
by leewroy
Still playing the old version, so maybe this was fixed in the new version. Anyway, here's the problem:
in the begining of level 7, after step in the telporter, went to a nearby room with some helmets, food and stuff. Found a key and opened the door, but there is another door in front of it, and no more keys so far. Tried to put things in the alcove, a torch on the torch holder, etc. So, I believe this not a puzzle, it's just a bug. Can you check it?
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Sun May 25, 2014 10:46 pm
by survival
leewroy wrote:Still playing the old version, so maybe this was fixed in the new version. Anyway, here's the problem:
in the begining of level 7, after step in the telporter, went to a nearby room with some helmets, food and stuff. Found a key and opened the door, but there is another door in front of it, and no more keys so far. Tried to put things in the alcove, a torch on the torch holder, etc. So, I believe this not a puzzle, it's just a bug. Can you check it?
To finish this level u have to find 5 Onyx Keys.
Starting location - 5 teleporters
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Mon May 26, 2014 12:27 am
by leewroy
I´ve got it. The problem is
if you start by the most far teleporter you get stuck
Also,
you can't go through almost all of the broken iron doors, some levels below.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Tue May 27, 2014 5:01 pm
by survival
Strange door floor 11-12 fixed
Missing teleport floor 6 added
Rev 2.4
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Thu May 29, 2014 3:25 pm
by eLPuSHeR
I am playing this mod but for some odd reason I am starting to become bored to death. I am at floor 7 though...
It seems this module hasn't got any secrets at all and few to none puzzles. I think the scope/goal is different when compared to other community mods. As someone else has stated above, it feels just like a "hack & slash" feast.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Thu May 29, 2014 8:14 pm
by eLPuSHeR
Stuck on floor 9 and on the brink of quitting playing this module for good.
Does anybody know how to get the second gold key? I am wandering in circles with all these teleporters.
Re: [MOD]Imperial Tomb - 30 New Monsters - 50 Floors FINISHE
Posted: Thu May 29, 2014 11:11 pm
by leewroy
Well, I´m really sorry but I have to give my honest opinion. I appreciate the effort, but the module is really boring to play. Unless you're in the mood to a kind of beat'em up game, and this is not what we're looking for playing LoG, right ?
I´m at level 21 and MANY times I saw bugs, not to say in every level. I´m just bypassing them with console help. I highly recommend you to do the same. And by the way, I stopped playing it for now, I´ll justy teleport to level 50 and see how it ends.