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Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Tue May 20, 2014 7:51 pm
by eLPuSHeR
I am stuck at the beginning though. Nice to see those altars are mostly decorative. I was pulling my hair out trying to do some combinations. I will keep looking.
PS - Man I am tempted to spawn a torch using console...
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Tue May 20, 2014 8:38 pm
by spectre900
eLPuSHeR wrote:I am stuck at the beginning though. Nice to see those altars are mostly decorative. I was pulling my hair out trying to do some combinations. I will keep looking.
PS - Man I am tempted to spawn a torch using console...
Ah, well just put the blue gem in the eye socket of that demon head and a door should open. xD (not gonna spoiler that cause it should be fairly straight forward. ^^; )
Torches don't become available until maybe half way through the dungeon, but you can always cast the light spell with Spellcraft at lvl 5.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Wed May 21, 2014 8:52 am
by eLPuSHeR
Yes, I have the light spell. It is a good thing. And I am also keep playing. So far, I am liking this mod.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Wed May 21, 2014 12:54 pm
by leewroy
Soon you'll learn there's no need of torches. At the start I was crazy about it, but as you play you'll get used to the dark enviroment. When I finally found torches, I never used them
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Wed May 21, 2014 7:51 pm
by eLPuSHeR
Well, this module is pretty weird. There are some awkward decoration here and there. Like unbreakable tapestries hiding goromorg statues.
I am stuck at level Dining Quarters.
Does anybody know how to open any door at the west room, after passing the pit room? There is not a single hint around. Tried activating those altars; several combinations to no avail.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Wed May 21, 2014 8:25 pm
by spectre900
eLPuSHeR wrote:Well, this module is pretty weird. There are some awkward decoration here and there. Like unbreakable tapestries hiding goromorg statues.
I am stuck at level Dining Quarters.
Does anybody know how to open any door at the west room, after passing the pit room? There is not a single hint around. Tried activating those altars; several combinations to no avail.
Yeah I really need to get a better hint for that part. =/ (and those tapestries or gobelines can't be hit unless there's a wall behind them for some reason. They are just there for decoration anyway)
But what you have to do is stand on the dark pit in front of the metal door and wait a few seconds.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Wed May 21, 2014 11:27 pm
by eLPuSHeR
Hmmm... I think I already did that. It seems I didn't wait enough...
Thanks.
EDIT1
Dropped down. Found a note with some hints. I still can't figure out this puzzle.
Can anyone help me with this puzzle? In the interim, I will keep trying.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Thu May 22, 2014 10:40 pm
by spectre900
eLPuSHeR wrote:Hmmm... I think I already did that. It seems I didn't wait enough...
Thanks.
EDIT1
Dropped down. Found a note with some hints. I still can't figure out this puzzle.
Can anyone help me with this puzzle? In the interim, I will keep trying.
Well...
the clues given on the note should give you a good hint. Like, trying the opposite combination of the ones written on it.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Fri May 23, 2014 12:14 am
by eLPuSHeR
Thanks. That's clever. I thought it was just one combination. And I tried lots of them.
Re: [mod] DawnTower - The Escape 1.3.5 Final
Posted: Fri May 23, 2014 8:35 pm
by eLPuSHeR
This is driving me nuts. I am pulling my hair out with this puzzle. Even after getting a hint I am not able to solve it.