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Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Mon Aug 05, 2019 4:37 pm
by ene
I'm in level 7, which is really fun with the portables bridges, plenty to see there.
Unfortunately, i had to stop because of a crash:
The crash occurs just before destroying the pilliar
Code: Select all
mod_assets/scripts/objects.lua:1951: attempt to index global 'dark_stone_saeule_high_deco' (a nil value)
stack traceback:
mod_assets/scripts/objects.lua:1951: in function 'onDie'
[string "Blockage.lua"]: in function 'damage'
[string "Combat.lua"]: in function 'damageTile'
[string "ProjectileSpell.lua"]: in function 'onProjectileHit'
[string "Projectile.lua"]: in function 'update'
[string "ProjectileSpell.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Date release is 27-03-17. I assume it's the latest version ?
The rate regeneration in level 6 (the caves) is insane, kills a bit the fun (to me). A note somewhere telling to rush straight to the boss would have been most welcome
This parts is almost unplayable seriously, I was about to give up (playing on normal).. it's a shame because your mod is good otherwise, lots of original ideas, and a good atmosphere too.
Thanks for fixing the bug if you can, i'd like to be able to build more bridges (really fun
)
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Tue Aug 06, 2019 12:42 am
by maneus
Hello ene, thank you for your interest in "Lucretius´s Thunder" and for reporting a crash.
In the editor all works well.
The "dark_stone_saeule_high_deco" is the same pillar object you have to destroy at level 7 just for level 8 that you will see if you are under water. Maybe I delete it on level 8, so the crash shouldn´t appear again.
I will take a look at the little critters spawning timer at level 6.
For the wooden planks: No need for creating more than one "wooden plank". You can go your way with one plank only.
The version from 27 March 2017 isn´t the latest. I will upload the latest version next week together with an updated 1st post.
In the latest version the game is fully playable from level 1 till 11.
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Tue Aug 06, 2019 5:20 pm
by ene
maneus wrote: ↑Tue Aug 06, 2019 12:42 am
I will take a look at the little critters spawning timer at level 6.
Thanks maneus, appreciated
That was a hell of a fight there
maneus wrote: ↑Tue Aug 06, 2019 12:42 am
For the wooden planks: No need for creating more than one "wooden plank". You can go your way with one plank only.
Ah ?
ok .. well I guess i really like to build portable bridges then
maneus wrote: ↑Tue Aug 06, 2019 12:42 am
The version from 27 March 2017 isn´t the latest. I will upload the latest version next week together with an updated 1st post.
In the latest version the game is fully playable from level 1 till 11.
Much appreciated, thanks
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Tue Aug 13, 2019 5:55 pm
by maneus
Updated my first post. Now the latest version is ready to download.
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Mon Aug 19, 2019 7:49 pm
by Elkedacion
Where is Earth Rune?
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Tue Aug 20, 2019 4:48 pm
by maneus
Answered it via PM.
PLEASE: No walkthrough mod questions here in this thread.
For such questions please send me a PM and I will answer it as fast as I can. Thanks for your understanding.
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Thu Aug 22, 2019 8:21 pm
by Elkedacion
I have the same problem as ene
LV7 as soon as I want to break the column the game falls.
But once I broke it. But I had to load the save before breaking it. And now the game will crash everywhere in this place.
mod_assets/scripts/objects.lua:1934: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
mod_assets/scripts/objects.lua:1934: in function 'onDie'
[string "Blockage.lua"]: in function 'damage'
[string "Combat.lua"]: in function 'damageTile'
[string "ProjectileSpell.lua"]: in function 'onProjectileHit'
[string "Projectile.lua"]: in function 'update'
[string "ProjectileSpell.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Fri Aug 23, 2019 5:04 pm
by maneus
Hm... Have you loaded the newest version I posted in my first post?
If yes and the problem occurs on then open the console and type in:
But don´t forget to take a "wooden planks (nailed together" item with you.
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Sat Aug 24, 2019 11:03 am
by Elkedacion
I have the current version of the mode.
I recorded level 6 autosave and smashed the column. Okay
So I tried to save again before the crash. And the game crash again.
I went straight to the pillar from the autosave and shot it at a distance.
Save which falls. It's with the map explored.
EDIT:
Interestingly.
There's another column. It is closer to the beginning of the level. I broke it before. In the previous save. And now the game began to fall at him.
mod_assets/scripts/objects.lua:1934: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
mod_assets/scripts/objects.lua:1934: in function 'onDie'
[string "Blockage.lua"]: in function 'damage'
[string "Champion.lua"]: in function 'basicMeleeAttack'
[string "Champion.lua"]: in main chunk
[string "Champion.lua"]: in function 'attack'
[string "AttackPanel.lua"]: in function 'select'
[string "AttackPanel.lua"]: in function 'drawItemSlot'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
Posted: Sun Aug 25, 2019 10:09 am
by maneus
I have send you a PM. I tested it several times and got no crashes.
In an older version the destructible pillar spawned a new object and by killing both pillars at level 7 two new objects would be spawned at the same place and with the same name. I deleted the line in the object-script in the current version.
So there is nothing that could cause a crash by the pillars anymore.