Quick spellcasting

Talk about anything related to Legend of Grimrock 2 here.
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Quick spellcasting

Post by Isaac »

The original suggestion by many was simply to have the rune tiles stay clicked; meaning the mage focused on fireballs could easily cast them again and again.

LoG2 doesn't have clickable rune tiles [afaik], but uses a mouse gesture over the runes; not too removed from how Arx Fatalis worked in its own way... But interesting thing about Arx Fatalis, is that it allows the player to hold [shift] while casting, and did queue up to three spells in reserve that could be cast by pressing the 1, 2, or 3 keys. That could probably work in LoG2, and if not present, could probably be modded in.
User avatar
Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: Quick spellcasting

Post by Chimera005ao »

I'm actually kind of hoping there are more uses for mages that aren't casting spells.
My mage had the best reach weapon I could find, for when I didn't want to use all the energy of a spell but still wanted him to attack.
Or I gave him the bombs.
I'd frequently had a spell set outside of battle, to just cast it as soon as I saw something, but having it as the default for that mage would be kind of nice.
User avatar
Tobias Reach
Posts: 4
Joined: Wed Oct 08, 2014 3:49 am

Re: Quick spellcasting

Post by Tobias Reach »

I definitely love the fact you need to click the proper runes to activate a spell, because I (apparently?) also love panicking, fumbling up my clicks, and fizzling right into a "Game Over" screen. Probably something wrong with me that way :? . I do hope that there are more utility spells like the "blue light special" spell. A heal spell would likely be asking too much, but dodge or blinding spells could be a lot of fun.
Post Reply