[MOD]Toorum's Manor
Re: [MOD]Toorum's Dungeon
Alright. You can send me the link, if you want, and I´ll start playing next saturday
Re: [MOD]Toorum's Dungeon
Pesky Critters = Keys I was hunting.bongobeat wrote:Mhhh the pesky critters? Well What is that? Sorry I m not enough good in english
Regards,
RMariano
RMariano
Re: [MOD]Toorum's Dungeon
RMariano wrote:Pesky Critters = Keys I was hunting.bongobeat wrote:Mhhh the pesky critters? Well What is that? Sorry I m not enough good in english
Ok
Re: [MOD]Toorum's Dungeon
Pm sentleewroy wrote:Alright. You can send me the link, if you want, and I´ll start playing next saturday
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD]Toorum's Dungeon
Hi
When can we play this mod?
Thanks
When can we play this mod?
Thanks
Re: [MOD]Toorum's Dungeon
Started playing about an hour ago. Here's my fist impressions and notes:
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1) You should put a torch earlier. Without the light spell the very begining is dark, until you find the first one. The second torch comes after the fisrt has lost the light for quite some time. You know, we like to explore very well
After that I guess the torch thing is going well, so far.
2) The steel arrows doesn't work. When I try to shot one, it always returns the message saying "no ammo".
After that I guess the torch thing is going well, so far.
2) The steel arrows doesn't work. When I try to shot one, it always returns the message saying "no ammo".
Re: [MOD]Toorum's Dungeon
Hello,Numberouane wrote:Hi
When can we play this mod?
Thanks
when the testers will finish it, or at least go far, and give me some impression
I don't know, maybe in one or 2 week, who knows?
Re: [MOD]Toorum's Dungeon
Hi,leewroy wrote:Started playing about an hour ago. Here's my fist impressions and notes:
SpoilerShow1) You should put a torch earlier. Without the light spell the very begining is dark, until you find the first one. The second torch comes after the fisrt has lost the light for quite some time. You know, we like to explore very well
After that I guess the torch thing is going well, so far.
2) The steel arrows doesn't work. When I try to shot one, it always returns the message saying "no ammo".
Well I didnt put some torchs, because I didn't like the lighting effect under the sky. But normally you didnt need them in the first level.
I will add more if it is realy needed.
For the steel arrow, you need to find a steel longbow, or you can't use them on the short bow, or any other bow. Each bow use is own arrows (exept the short bow, the longbow and the crookern longbow, which uses the simple arrow)
I have problems with the arrows, so I made different bows. Hope you got muscles, because you will carry lot of arrows (maybe)
Re: [MOD]Toorum's Dungeon
Indeed. I realized that something was wrong with the arrow when I found I payed better attention to the description and saw that it can't be fired with a regular bow.
Anyway, so far it's been a great dungeon, but now I´m, stuck
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the elven arrow, or something like that
Anyway, so far it's been a great dungeon, but now I´m, stuck
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There are two doors I can't open; one need the gear key and the other metal solid key. In another hand I have to keys I could not find a place to use: stairs key and old iron key. Any clues?
Re: [MOD]Toorum's Dungeon
I'm also missing the gear key, but maybe I could help you with the solid metal key. Only one problem I don't remember where I found it
I'm stuck myself in the catacombs up in the far north where you have to put four items in the corresponding alcoves.
So far I liked exploring and this mod is full of secrets and great items. The monsters are challenging but beatable so far.
I'm stuck myself in the catacombs up in the far north where you have to put four items in the corresponding alcoves.
SpoilerShow
I tried the ninja quarterstaff for the ninja weapon, the whitewood wand for the wizard, a blue gem or the orb of radiance for something blue as sky and a torch or a scroll of light for give me light. But nothing happened.