[MOD] Nightfall: First Contact (English language)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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leewroy
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Re: [MOD] Nightfall: First Contact (English language)

Post by leewroy »

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I could fall from the room above just in 2 of the 4 places. For the other 2, there's no hole above. I can see there is keys on this spots nd I guess I´ll need them in the rooms below, because I reached the 7th floor but got no key to open the four iron doors.

What do you mean by "torch tower"?
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

leewroy wrote:
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I could fall from the room above just in 2 of the 4 places. For the other 2, there's no hole above. I can see there is keys on this spots nd I guess I´ll need them in the rooms below, because I reached the 7th floor but got no key to open the four iron doors.

What do you mean by "torch tower"?
SpoilerShow
Oh, it's a riddle " Run with time, gain time". In the Tower 4 is 12 stepping platforms like numbers on a clock. You have to go around them all without interruption.
Torch: You might have to remove the torchlight fell from the walls.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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leewroy
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Re: [MOD] Nightfall: First Contact (English language)

Post by leewroy »

Ok, got it. Now exploring the "new" dungeon ;)

Thank you!
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leewroy
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Re: [MOD] Nightfall: First Contact (English language)

Post by leewroy »

I had to stop playing for 2 days, but I didn't gave up ;)

The last four floors are just awesome, and even if it's only these four would be a great dungeon. Well, I explored most of the 3 first floor and some of the 4th. I Have a couple of questions, tough:
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1) on the first floor I can't open the grid in the puzzle where you have to insert blue gems and avoid the fros bolts. I opened the iron door, but the grid remains closed. I can see two more blue gems and a lever inside.

2)Still on the first floor, in the big room soth east, I can see a place with an alcove at the souh, but every time I step there I'm teleported to the north side of the room. Even when I shut down the teleporter. What to do here, to reach the alcove?

I alredy did the bad ending, but not satisfied :P
EDIT:
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Other than the problems I mentioned, I stuck now. I defeated some goromogs and got the blue and the green soul. Also a dark key. After that, I teleported lead me back to the old dungeon, I used the dark key and reached a room with a crystal of life and the green soul book. What to do now?
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

leewroy wrote: EDIT:
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Other than the problems I mentioned, I stuck now. I defeated some goromogs and got the blue and the green soul. Also a dark key. After that, I teleported lead me back to the old dungeon, I used the dark key and reached a room with a crystal of life and the green soul book. What to do now?
SpoilerShow
This is the end. There are two ways the two ends. Easy and hard.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

leewroy wrote:
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1) on the first floor I can't open the grid in the puzzle where you have to insert blue gems and avoid the fros bolts. I opened the iron door, but the grid remains closed. I can see two more blue gems and a lever inside.
Here you have to avoid all frost bolts and insert all the blue gems. Be careful, there is a time limit. You will hear a click.

2)Still on the first floor, in the big room soth east, I can see a place with an alcove at the souh, but every time I step there I'm teleported to the north side of the room. Even when I shut down the teleporter. What to do here, to reach the alcove?
Here are a few designs. In the large room are at the door niches. A cooper key. Insert an object into them. A feature here is pressure in the North near the stairs.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
joramsey
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Re: [MOD] Nightfall: First Contact (English language)

Post by joramsey »

DeDy wrote:
joramsey wrote:Hi...I finished the mod...I think (got ending two). Though, I will play around and try to find more of the secrets. Currently I have 34 of the 42. In addition to the two translation issues (which I mentioned over at steam), I found another translation issue with a rune...the one near the Dark Lord Statues. Thanks for the great play.
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Have you seen the positive end or the negative?

I saw both: But the positive one did not seem all the positive!
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leewroy
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Re: [MOD] Nightfall: First Contact (English language)

Post by leewroy »

Well, then I finished the module in the positive end. :)
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took me a while to know that the way out to get the good end is in the same place of the bad end. That was really confusing, becuase we're teleported to the old dungeon, and I thought that there was still something to do there
Got 9 skulls, 34 secrets, 6 treasures. Playtime was around 11:40, not couting the reloads.

Great dungeon, it can figure in any top ten, Dedy. Thanks for you time to answer my questions, and thanks for share this module with us :mrgreen:
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

[quote="leewroy"]Well, then I finished the module in the positive end. :)
Nice :)
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took me a while to know that the way out to get the good end is in the same place of the bad end. That was really confusing, becuase we're teleported to the old dungeon, and I thought that there was still something to do there
You've confirmed my fears. In the new version of this edit.
A new adventure from the world of Nightfall expect to LoG 2 or Divinity: Original Sin, which I bought in two copies (i love coop) and will also have an editor.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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leewroy
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Re: [MOD] Nightfall: First Contact (English language)

Post by leewroy »

I never heard of this game before, sounds interesting! Thanks for the tip :)
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