lexdr wrote:Hi, levers have no more sound in the 3.0 release.
To solve the issue, I just comment the relevent "lever", "dm_lever_on" and "dm_lever_off" sound definitions.
I replaced the original lever sound with a zero sound - it is done because i using custom sound replacement for levers. RTFM^^
spectre900 wrote:I just tried throwing/using a boulder as a weapon while testing things in the editor and the game crashed. Tossing it out in the open works, but not if used as a weapon.
Edit: Actually I noticed a whole lot of things seems to crash the editor when used in hand. =/
If you set up a dungeon, please look into the objects.lua right at the beginning, there is an initial script element for a party hook!
The correspondent script '
DMDungeonInit' must be set in the dungeon, otherwise this won´t work and crash the game if you right click on hands.
Please look into the example dungeon. If you use my setup with other dungeon setups or scripts, check if that that party hook conflicts or delete/uncomment the whole into objects.lua!
I have implemented it to prevent all items except the pickaxe doing damage on my cavein. The only way to do - obviously?
In obects.lua:
Code: Select all
cloneObject{
name = "party",
baseObject = "party",
onAttack = function (self, weapon)
return DMDungeonInit.whatWeapon(self, weapon)
end,
}
Eleven Warrior wrote:Is this allowed Germmany?
Thxs for that report saved me a great deal of hurt lol..
I have found a bug as well EG: Level 2 wall set dm 3.0.. Level 1 wall set Mines. When you put a mine pit on the floor in level 1 it crashes the Editor, I think it has something to do with the Dm Set under the Mine set, maybe the Dm Ceilings not sure or the actual Wallset lua.. I will keep trying to figure this out. Germmany still this Set is so awesome and will not stop me from using it. The coffins, pods and all the new items are awesome thxs a million
Ohhh and have a BEER you deserve it
Yeah, it´s definitely allowed, i wrote about in the manual^^
Strange error, shouldn´t happen.. there is no scripting happened for ceilings in my set. This issue may have to do with sound replacement scripts? For the trap i scripted a sound replacer for pressure plates.. i know, has nothing to do with, but..
Anyway, check the objects.lua for scripts inside the definitions. If you think something may conflict here, uncomment/delete additional scripting here.
Maybe critical while using other scripts/dungeon setups, please look into additional scripting :
- dm_conduit_leak_socket
- dm_coffin_recess
- dm_coffin_wood_01 (it spawns gold coins if broken! - please edit^^)
- dm_cavein_breakable (IMPORTANT! clone party + script 'DMDungeonInit' in dungeon needed! see DM Set manual.)
Remember all - the "clone party" section and the cavein scripting IS critical!
PLEASE RTFM^^
I will add an unscripted alternative OBJECTS.LUA soon!
Thanks to all who want to use my set.
Germanny