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Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 9:58 pm
by lexdr
Mod updated successfully (with a superceedence script) !
:D

Really beautiful.
I just regret not to have waited the end of the dungeon to set walledge to all corners...
;)

Lex

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 10:02 pm
by germanny
lexdr wrote:Mod updated successfully (with a superceedence script) !
Fine! Do you uploaded the new one?
lexdr wrote:I just regret not to have waited the end of the dungeon to set walledge to all corners... ;) Lex
Yeah, a damn thing.. ^^

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 10:15 pm
by lexdr
germanny wrote:Fine! Do you uploaded the new one?
I was refering to my second mod (in progress), not to my first mod at the moment.
You have to wait...
:)

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Mar 31, 2014 10:20 pm
by germanny
Ah, i understand.. waiting.. :roll: :)

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Tue Apr 01, 2014 7:17 am
by Aeon
Awesome work, Germanny! I played around with this yesterday evening, and I think I will make good use of your wallset and resources in my Bard´s Tale I inspired mod, which I work on for almost half a year now... Great job! And if you get your planned monsters done... :-D Oh well, too great to think about! :-D

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Tue Apr 01, 2014 8:38 pm
by germanny
Thx, Aeon!
Bards Tale? Yes this will fit into!
Monsters.. yes, there will be some, i want to dive deeper into character animation - after i´ve taken a deep breath after finishing the new update!

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Sun Apr 27, 2014 11:52 pm
by lexdr
Hi, levers have no more sound in the 3.0 release.
To solve the issue, I just comment the relevent "lever", "dm_lever_on" and "dm_lever_off" sound definitions.

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Apr 28, 2014 1:59 am
by spectre900
I just tried throwing/using a boulder as a weapon while testing things in the editor and the game crashed. Tossing it out in the open works, but not if used as a weapon.

Edit: Actually I noticed a whole lot of things seems to crash the editor when used in hand. =/

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Mon Apr 28, 2014 6:59 am
by Eleven Warrior
Hmmmm I have to keep an eye on this. I have just added the new items in my Mod and didn't know about throwing these Items as wepons. Ill have to check now and maybe have to delete or change the Items Script lua file. Is this allowed Germmany?

Thxs for that report saved me a great deal of hurt lol..

I have found a bug as well EG: Level 2 wall set dm 3.0.. Level 1 wall set Mines. When you put a mine pit on the floor in level 1 it crashes the Editor, I think it has something to do with the Dm Set under the Mine set, maybe the Dm Ceilings not sure or the actual Wallset lua.. I will keep trying to figure this out. Germmany still this Set is so awesome and will not stop me from using it. The coffins, pods and all the new items are awesome thxs a million :) Ohhh and have a BEER you deserve it :)

Re: [Release] Dungeon Master wallset resorce v3.0

Posted: Tue Apr 29, 2014 9:12 pm
by germanny
lexdr wrote:Hi, levers have no more sound in the 3.0 release.
To solve the issue, I just comment the relevent "lever", "dm_lever_on" and "dm_lever_off" sound definitions.
I replaced the original lever sound with a zero sound - it is done because i using custom sound replacement for levers. RTFM^^
spectre900 wrote:I just tried throwing/using a boulder as a weapon while testing things in the editor and the game crashed. Tossing it out in the open works, but not if used as a weapon.
Edit: Actually I noticed a whole lot of things seems to crash the editor when used in hand. =/
If you set up a dungeon, please look into the objects.lua right at the beginning, there is an initial script element for a party hook!
The correspondent script 'DMDungeonInit' must be set in the dungeon, otherwise this won´t work and crash the game if you right click on hands.
Please look into the example dungeon. If you use my setup with other dungeon setups or scripts, check if that that party hook conflicts or delete/uncomment the whole into objects.lua!
I have implemented it to prevent all items except the pickaxe doing damage on my cavein. The only way to do - obviously?
In obects.lua:

Code: Select all

cloneObject{
   name = "party",
   baseObject = "party",
   onAttack = function (self, weapon)
      return DMDungeonInit.whatWeapon(self, weapon)
   end,
}
Eleven Warrior wrote:Is this allowed Germmany?

Thxs for that report saved me a great deal of hurt lol..
I have found a bug as well EG: Level 2 wall set dm 3.0.. Level 1 wall set Mines. When you put a mine pit on the floor in level 1 it crashes the Editor, I think it has something to do with the Dm Set under the Mine set, maybe the Dm Ceilings not sure or the actual Wallset lua.. I will keep trying to figure this out. Germmany still this Set is so awesome and will not stop me from using it. The coffins, pods and all the new items are awesome thxs a million :) Ohhh and have a BEER you deserve it :)
Yeah, it´s definitely allowed, i wrote about in the manual^^
Strange error, shouldn´t happen.. there is no scripting happened for ceilings in my set. This issue may have to do with sound replacement scripts? For the trap i scripted a sound replacer for pressure plates.. i know, has nothing to do with, but..
Anyway, check the objects.lua for scripts inside the definitions. If you think something may conflict here, uncomment/delete additional scripting here.
Maybe critical while using other scripts/dungeon setups, please look into additional scripting :
- dm_conduit_leak_socket
- dm_coffin_recess
- dm_coffin_wood_01 (it spawns gold coins if broken! - please edit^^)
- dm_cavein_breakable (IMPORTANT! clone party + script 'DMDungeonInit' in dungeon needed! see DM Set manual.)

Remember all - the "clone party" section and the cavein scripting IS critical!
PLEASE RTFM^^

I will add an unscripted alternative OBJECTS.LUA soon!
Thanks to all who want to use my set.
Germanny