
Really beautiful.
I just regret not to have waited the end of the dungeon to set walledge to all corners...

Lex
Fine! Do you uploaded the new one?lexdr wrote:Mod updated successfully (with a superceedence script) !
Yeah, a damn thing.. ^^lexdr wrote:I just regret not to have waited the end of the dungeon to set walledge to all corners...Lex
I was refering to my second mod (in progress), not to my first mod at the moment.germanny wrote:Fine! Do you uploaded the new one?
I replaced the original lever sound with a zero sound - it is done because i using custom sound replacement for levers. RTFM^^lexdr wrote:Hi, levers have no more sound in the 3.0 release.
To solve the issue, I just comment the relevent "lever", "dm_lever_on" and "dm_lever_off" sound definitions.
If you set up a dungeon, please look into the objects.lua right at the beginning, there is an initial script element for a party hook!spectre900 wrote:I just tried throwing/using a boulder as a weapon while testing things in the editor and the game crashed. Tossing it out in the open works, but not if used as a weapon.
Edit: Actually I noticed a whole lot of things seems to crash the editor when used in hand. =/
Code: Select all
cloneObject{
name = "party",
baseObject = "party",
onAttack = function (self, weapon)
return DMDungeonInit.whatWeapon(self, weapon)
end,
}
Yeah, it´s definitely allowed, i wrote about in the manual^^Eleven Warrior wrote:Is this allowed Germmany?
Thxs for that report saved me a great deal of hurt lol..
I have found a bug as well EG: Level 2 wall set dm 3.0.. Level 1 wall set Mines. When you put a mine pit on the floor in level 1 it crashes the Editor, I think it has something to do with the Dm Set under the Mine set, maybe the Dm Ceilings not sure or the actual Wallset lua.. I will keep trying to figure this out. Germmany still this Set is so awesome and will not stop me from using it. The coffins, pods and all the new items are awesome thxs a millionOhhh and have a BEER you deserve it