[MOD] The Last Laugh

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke »

JKCarrier wrote:
Jaberwoke wrote:That's interesting - worked for me.
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You've got levers 1,3 & 4 down? That's counting as number 1 being nearest to the entrance of this level.
Yup.
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Levers 1, 3, and 4 down, lever 2 up. Still one open pit.
It might be a bug if you've been flipping them up and down a lot? Might be worth going back to a save game if you've got one. Treybor should be along with an answer at some stage.
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

JKCarrier wrote:
Jaberwoke wrote:That's interesting - worked for me.
SpoilerShow
You've got levers 1,3 & 4 down? That's counting as number 1 being nearest to the entrance of this level.
Yup.
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Levers 1, 3, and 4 down, lever 2 up. Still one open pit.
Weird...
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Try flipping them all to the up position. All pits should be open. if not, flip switch two until they are. Then flip switch 1,3,4
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

leewroy wrote:Currently stuck
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in the northern king's hall. A lot of rooms with altars and alcoves, but the more I read about the riddles the more confused I am. Need clues, very clever clues or I´ll be stuck for good :(
First off. Take a deep breath and slowly exlore each room and their wall text.
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Then look for the scroll that gives the King's lineage. This is the order they must be done in.

Here are some clues:

King Skendi = Think about armor
King Grimnir = What is pointy like a spine?
King Skirnir = What hidden item do you find on dungeon walls?
King Halfdan = What is a Fulcrum?
King Skaldi = What rattles in a dungeon when pulled?
King Jarl = This one you will have t figure out on your own.
:D
JKCarrier
Posts: 49
Joined: Thu Jan 31, 2013 6:11 pm

Re: [MOD] The Last Laugh

Post by JKCarrier »

Treybor wrote:Weird...
SpoilerShow
Try flipping them all to the up position. All pits should be open. if not, flip switch two until they are. Then flip switch 1,3,4
Took a lot of flipping to get it reset, but it finally worked. Thanks!
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

JKCarrier wrote:
Treybor wrote:Weird...
SpoilerShow
Try flipping them all to the up position. All pits should be open. if not, flip switch two until they are. Then flip switch 1,3,4
Took a lot of flipping to get it reset, but it finally worked. Thanks!

No problem. I will have to revisit that area of the map Those switches are not working as expected.
Thanks!
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leewroy
Posts: 532
Joined: Fri May 25, 2012 10:17 pm

Re: [MOD] The Last Laugh

Post by leewroy »

Treybor wrote:
leewroy wrote:Currently stuck
SpoilerShow
in the northern king's hall. A lot of rooms with altars and alcoves, but the more I read about the riddles the more confused I am. Need clues, very clever clues or I´ll be stuck for good :(
First off. Take a deep breath and slowly exlore each room and their wall text.
SpoilerShow
Then look for the scroll that gives the King's lineage. This is the order they must be done in.

Here are some clues:

King Skendi = Think about armor
King Grimnir = What is pointy like a spine?
King Skirnir = What hidden item do you find on dungeon walls?
King Halfdan = What is a Fulcrum?
King Skaldi = What rattles in a dungeon when pulled?
King Jarl = This one you will have t figure out on your own.
:D
thnaks dude. Btw, te last one was the only i figured on my own :P
Well, except that I didn't it in the right order.
JKCarrier
Posts: 49
Joined: Thu Jan 31, 2013 6:11 pm

Re: [MOD] The Last Laugh

Post by JKCarrier »

Couple more questions (one rhetorical):
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Level 5 - What do I need to do with these gems from the zodiac rooms?
Level 6 - Are these endlessly-spawning skeletons really necessary? :P
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: [MOD] The Last Laugh

Post by Jaberwoke »

JKCarrier wrote:Couple more questions (one rhetorical):
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Level 5 - What do I need to do with these gems from the zodiac rooms?
Level 6 - Are these endlessly-spawning skeletons really necessary? :P
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Lvl 5 - they need to go in the correct alcoves
Lvl 6 - I know what you mean!
JKCarrier
Posts: 49
Joined: Thu Jan 31, 2013 6:11 pm

Re: [MOD] The Last Laugh

Post by JKCarrier »

Jaberwoke wrote:
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Lvl 5 - they need to go in the correct alcoves
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Ah, ok, thanks. Apparently, I was looking at the wrong birthstone list on Wikipedia. :D
Unfortunately, I seem to be one gem short, and I'm not sure where I missed it. Anyone remember which room the Taurus gem was in?
Treybor
Posts: 93
Joined: Wed Jun 06, 2012 3:13 am

Re: [MOD] The Last Laugh

Post by Treybor »

JKCarrier wrote:
Jaberwoke wrote:
SpoilerShow
Lvl 5 - they need to go in the correct alcoves
SpoilerShow
Ah, ok, thanks. Apparently, I was looking at the wrong birthstone list on Wikipedia. :D
Unfortunately, I seem to be one gem short, and I'm not sure where I missed it. Anyone remember which room the Taurus gem was in?
SpoilerShow
1) the stones do have to go in the correct alcoves
2) the stones are the mystical/alchemy tyes associated with each sign
3) Did you find Azdocal's hidden study in the first dungeon? It had a clue to which stone go in which alcove
4) Taurus is the emerald gem. It is found in Aries.
5) The skeletons spaning are for two purposes:
-- To help players who need experince build up some before fighting the ogres which I found to be a little tough
-- To make characters think before they step. There are some great treasures in those halls, but they shouldn't be an easy snang and run

:)
Last edited by Treybor on Sun Mar 10, 2013 5:54 am, edited 1 time in total.
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