It might be a bug if you've been flipping them up and down a lot? Might be worth going back to a save game if you've got one. Treybor should be along with an answer at some stage.JKCarrier wrote:Yup.Jaberwoke wrote:That's interesting - worked for me.SpoilerShowYou've got levers 1,3 & 4 down? That's counting as number 1 being nearest to the entrance of this level.SpoilerShowLevers 1, 3, and 4 down, lever 2 up. Still one open pit.
[MOD] The Last Laugh
Re: [MOD] The Last Laugh
Re: [MOD] The Last Laugh
Weird...JKCarrier wrote:Yup.Jaberwoke wrote:That's interesting - worked for me.SpoilerShowYou've got levers 1,3 & 4 down? That's counting as number 1 being nearest to the entrance of this level.SpoilerShowLevers 1, 3, and 4 down, lever 2 up. Still one open pit.
SpoilerShow
Try flipping them all to the up position. All pits should be open. if not, flip switch two until they are. Then flip switch 1,3,4
Re: [MOD] The Last Laugh
First off. Take a deep breath and slowly exlore each room and their wall text.leewroy wrote:Currently stuck
SpoilerShowin the northern king's hall. A lot of rooms with altars and alcoves, but the more I read about the riddles the more confused I am. Need clues, very clever clues or I´ll be stuck for good
SpoilerShow
Then look for the scroll that gives the King's lineage. This is the order they must be done in.
Here are some clues:
King Skendi = Think about armor
King Grimnir = What is pointy like a spine?
King Skirnir = What hidden item do you find on dungeon walls?
King Halfdan = What is a Fulcrum?
King Skaldi = What rattles in a dungeon when pulled?
King Jarl = This one you will have t figure out on your own.

Here are some clues:
King Skendi = Think about armor
King Grimnir = What is pointy like a spine?
King Skirnir = What hidden item do you find on dungeon walls?
King Halfdan = What is a Fulcrum?
King Skaldi = What rattles in a dungeon when pulled?
King Jarl = This one you will have t figure out on your own.

Re: [MOD] The Last Laugh
Took a lot of flipping to get it reset, but it finally worked. Thanks!Treybor wrote:Weird...SpoilerShowTry flipping them all to the up position. All pits should be open. if not, flip switch two until they are. Then flip switch 1,3,4
Re: [MOD] The Last Laugh
JKCarrier wrote:Took a lot of flipping to get it reset, but it finally worked. Thanks!Treybor wrote:Weird...SpoilerShowTry flipping them all to the up position. All pits should be open. if not, flip switch two until they are. Then flip switch 1,3,4
No problem. I will have to revisit that area of the map Those switches are not working as expected.
Thanks!
Re: [MOD] The Last Laugh
thnaks dude. Btw, te last one was the only i figured on my ownTreybor wrote:First off. Take a deep breath and slowly exlore each room and their wall text.leewroy wrote:Currently stuck
SpoilerShowin the northern king's hall. A lot of rooms with altars and alcoves, but the more I read about the riddles the more confused I am. Need clues, very clever clues or I´ll be stuck for good
SpoilerShowThen look for the scroll that gives the King's lineage. This is the order they must be done in.
Here are some clues:
King Skendi = Think about armor
King Grimnir = What is pointy like a spine?
King Skirnir = What hidden item do you find on dungeon walls?
King Halfdan = What is a Fulcrum?
King Skaldi = What rattles in a dungeon when pulled?
King Jarl = This one you will have t figure out on your own.

Well, except that I didn't it in the right order.
Re: [MOD] The Last Laugh
Couple more questions (one rhetorical):
SpoilerShow
Level 5 - What do I need to do with these gems from the zodiac rooms?
Level 6 - Are these endlessly-spawning skeletons really necessary?
Level 6 - Are these endlessly-spawning skeletons really necessary?

Re: [MOD] The Last Laugh
JKCarrier wrote:Couple more questions (one rhetorical):SpoilerShowLevel 5 - What do I need to do with these gems from the zodiac rooms?
Level 6 - Are these endlessly-spawning skeletons really necessary?
SpoilerShow
Lvl 5 - they need to go in the correct alcoves
Lvl 6 - I know what you mean!
Lvl 6 - I know what you mean!
Re: [MOD] The Last Laugh
Jaberwoke wrote:SpoilerShowLvl 5 - they need to go in the correct alcoves
SpoilerShow
Ah, ok, thanks. Apparently, I was looking at the wrong birthstone list on Wikipedia.
Unfortunately, I seem to be one gem short, and I'm not sure where I missed it. Anyone remember which room the Taurus gem was in?

Unfortunately, I seem to be one gem short, and I'm not sure where I missed it. Anyone remember which room the Taurus gem was in?
Re: [MOD] The Last Laugh
JKCarrier wrote:Jaberwoke wrote:SpoilerShowLvl 5 - they need to go in the correct alcovesSpoilerShowAh, ok, thanks. Apparently, I was looking at the wrong birthstone list on Wikipedia.![]()
Unfortunately, I seem to be one gem short, and I'm not sure where I missed it. Anyone remember which room the Taurus gem was in?
SpoilerShow
1) the stones do have to go in the correct alcoves
2) the stones are the mystical/alchemy tyes associated with each sign
3) Did you find Azdocal's hidden study in the first dungeon? It had a clue to which stone go in which alcove
4) Taurus is the emerald gem. It is found in Aries.
5) The skeletons spaning are for two purposes:
-- To help players who need experince build up some before fighting the ogres which I found to be a little tough
-- To make characters think before they step. There are some great treasures in those halls, but they shouldn't be an easy snang and run

2) the stones are the mystical/alchemy tyes associated with each sign
3) Did you find Azdocal's hidden study in the first dungeon? It had a clue to which stone go in which alcove
4) Taurus is the emerald gem. It is found in Aries.
5) The skeletons spaning are for two purposes:
-- To help players who need experince build up some before fighting the ogres which I found to be a little tough
-- To make characters think before they step. There are some great treasures in those halls, but they shouldn't be an easy snang and run

Last edited by Treybor on Sun Mar 10, 2013 5:54 am, edited 1 time in total.