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Re: [MOD] Eye of the Dragon - RELEASED

Posted: Thu Jan 31, 2013 3:44 pm
by Kuningas
Looks amazing!

I'm going to try and get to playing this too!

Also: cool to see the "cultist" get some action, I had forgotten about it AGAIN. : D

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 4:58 am
by Zerocaliber
Well that was fun, NOT. Go into the dragon temple, press the button on the wall, instantly die. Awesome. So glad I had a chance to save before hand. O wait!

Ya know, it said don't enter areas that are higher than your rank, but it didn't say don't press the buttons on the wall to open the door. I hadn't exactly entered it by pressing the button you know. So yeah...next time put a crystal in the courtyard or something, ok?

Well, don't feel like playing anymore after that so time to do something else for the night.

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Edit: Is there any air scroll anywhere or was it pointless to make an air magic mage? Only found earth and fire stuff. Did the lower part of the temple...now on the level with the spiders.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 8:25 am
by Numberouane
The mid is great! :)
Thank u

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 11:50 am
by Drakkan
thanks for all the comments guys. Hope somebody will finish it eventually :)
Zerocaliber wrote:Well that was fun, NOT. Go into the dragon temple, press the button on the wall, instantly die. Awesome. So glad I had a chance to save before hand. O wait!

Ya know, it said don't enter areas that are higher than your rank, but it didn't say don't press the buttons on the wall to open the door. I hadn't exactly entered it by pressing the button you know. So yeah...next time put a crystal in the courtyard or something, ok?

Well, don't feel like playing anymore after that so time to do something else for the night.

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Edit: Is there any air scroll anywhere or was it pointless to make an air magic mage? Only found earth and fire stuff. Did the lower part of the temple...now on the level with the spiders.
Haha :D ok seriously - this is fine comment, I consider to make button directly on the door in next version, not aside of that. Healing crystal is nearby btw.
About the spells - there is every spell for every mage "class" of course, but I have to admit that getting first air spell should be much sooner than it is (spoiler - you will get Shock in Clerics Baracks, which is almost after spider level). On the other side, Lighting bolt is first spell you can get from the better ones. Will balance it a little in next version, thanks for comment !

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 12:27 pm
by leewroy
Ok, here we go:
SpoilerShow
Currently trying to solve the puzzle where you must put three skeletons on the cages. Got one already, then I had to stop playing due time issues. But, another room is the big deal for now.

It's a room with four alcoves and one riddle for each, and a locked door. Two of them I guess I figure, but what's the numbers would mean? Number of stuff you should put in the aclove or weight of the stuff? Will happen a "click" or something like that to tell I´m in the right way? The other two riddles seems harder..."cat, dog, etc..." I thought about the number four, cause it mention 4 animals and all of them have 4 legs. But once more...number of items, or weight? The last one "abcybbcy..." it's a complete mistery, beyond my understanding :shock:

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 12:51 pm
by Drakkan
oh glad you made it so far man, you will be in the middle soon ! :)
leewroy wrote:Ok, here we go:
SpoilerShow
Currently trying to solve the puzzle where you must put three skeletons on the cages. Got one already, then I had to stop playing due time issues. But, another room is the big deal for now.

It's a room with four alcoves and one riddle for each, and a locked door. Two of them I guess I figure, but what's the numbers would mean? Number of stuff you should put in the aclove or weight of the stuff? Will happen a "click" or something like that to tell I´m in the right way? The other two riddles seems harder..."cat, dog, etc..." I thought about the number four, cause it mention 4 animals and all of them have 4 legs. But once more...number of items, or weight? The last one "abcybbcy..." it's a complete mistery, beyond my understanding :shock:

SpoilerShow
skeleton thing - you actualy just need get one skeleton in each of middle squares and let them drop down via open pit button. You do not need trap all three at the same time, one by one is aslo ok, as getting all three at same time will be too complicated (but planning to do in next versions).
EDIT: you even do not need to "trap" them, just let fall one in each pit is ok. I will little remake it for future version.
the four-alcove room is more interested. You do not need go here, it is just "secret" place to visit. As text is saying - unburden, that means give away items coresponding to current weight of each alcove puzzle. Four animals - find which one does not fit here, and then number of letters is your correct answer in weight. abcy... is repeating pattern which you need transalte to numbers first and then guess correct number, again, thats weight of items you need to insert.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 1:04 pm
by legendaza
First off I must say it's a very very good mod, some of the elements I remember from the Eotb but alot of it is new. The difficulty on hard setting is very hard, quite unbalanced I would say in some rooms. The sheer amount of wasps is just insane and they hurt ALOT. And getting closed in with 4-5 dragonlings isnt very nice either. :) Taking the teleporter from level 19: High Tower Level 4 means a fast death on hard difficulty. I will keep trying though. :)

It seems I have missed a few keys, level 4, level 8 and one key for level 22. though I've been very thorough.
A few comments below and some more hints to a few things would be nice. :)

Level 3: Temple underground level 5
Three doors on the minimap on the east side by the corpse, I'm guessing they're not doors.

Level 4: Temple underground level 4
There's two keyholes for the curly key, should only be one?

Level 8: Temple underground level 1
Extremely vague as to what to leave at the altar. (leave something valueble).

Level 16: Cleric Barracks
For the head which you can place and feed gems to to open the door.
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Very unclear here since the gems you find to progress later on can be used and then you're locked out. Not sure if it's meant to be the two blue gems you can find and place in the eye sockets that are supposed to open the door? I'm guessing so instead of feeding it one blue, red and green gem since the red and green ones are used to open other doors to progress upward?
For the door where the hint is for a thief to pick the lock. I'm clueless.

For the door where you feed the head.
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I'm guessing it's 3 coins you need? Only found two. :(
Level 20: High tower level 3
There's no clue how to open the door with no lock.
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Maybe the clue was earlier to use corridor number 2 and I opened the others first?
Level 22: High tower level 1
The room with the hint "unburden yourself from material things" and you have 4 alcoves with corresponding hints to them. I'm quite stumped to what to do, I've solved the riddles but that doesnt give any indication to what to do.
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Ok, reading the hint above it should be quite clear but it's not working. Is it one item that needs to match the weight or can it be multiple items?
Thanks alot for a great time! :)

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 1:53 pm
by Drakkan
Hello man. I am quite impressed - I have to admit that never considering this to play on hard, because even on normal difficulty this IS quite hard dungeon, I am even suggesting to play EASY option for really not experienced players. So could just wish you good luck :)
feedback is realy appreciated, I definitely will improve some of following and also credit you for suggestions. Here are my answers

Level 3: Temple underground level 5 - Three doors on the minimap on the east side by the corpse, I'm guessing they're not doors.
SpoilerShow
good point, really not doors. will fix that.

Level 4: Temple underground level 4 - There's two keyholes for the curly key, should only be one?
SpoilerShow
nope, this is just trick, one key is ok
Level 8: Temple underground level 1 - Extremely vague as to what to leave at the altar. (leave something valueble).
SpoilerShow
agree. Probably will move this altar somewhere else and change the description
Level 16: Cleric Barracks
For the head which you can place and feed gems to to open the door.
SpoilerShow
Very unclear here since the gems you find to progress later on can be used and then you're locked out. Not sure if it's meant to be the two blue gems you can find and place in the eye sockets that are supposed to open the door? I'm guessing so instead of feeding it one blue, red and green gem since the red and green ones are used to open other doors to progress upward?
For the door where the hint is for a thief to pick the lock. I'm clueless.
SpoilerShow
To open 3gem statue you need red, green adn blue gem. This is not way forward, you need it just to open room with somke really good staff. Green could be obtained only by transforming one blue for it, which will cost you eventualy some treasure in Treasure Room floor if discovered. Red and another blue gem could be obtained later in the game.
picking lock - just think with which item thief could open a lock and use that item on that lock :)
For the door where you feed the head. - I'm guessing it's 3 coins you need? Only found two. :(
High tower level 3 - There's no clue how to open the door with no lock.
SpoilerShow
you need three coins. You will find more later in game, dont worry. Doors in HT3 - these are just false ones, no lock, no key :)
About the High Tower 1 puzzle I have answered this in post above this, just check.

Once again for feedback, I will defnitely use some of this to improve future version

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 2:14 pm
by legendaza
Drakkan wrote:About the High Tower 1 puzzle I have answered this in post above this, just check.
SpoilerShow
Yes I know thanks, I have an opinion though on the dog riddle, since it's the 4th choice in the "which does not belong" riddle it should be 4 and not the number of letters in the word. :) Makes more sense to me at least.
For the difficulty setting hard it's fine really when playing with chars you've completed the original game with but it takes patience and planning. :)
A fire shield spell would have been nice though, maybe it'll come later.

Fantastic quality work though man!

One last thing, there's some typos and grammar errors in the letters and texts in the mod, nothing major but it stings a little in my eyes. Just mentioning it in case you wanted to perfect your work. ;)

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 2:18 pm
by Drakkan
legendaza wrote:
Drakkan wrote:About the High Tower 1 puzzle I have answered this in post above this, just check.
SpoilerShow
Yes I know thanks, I have an opinion though on the dog riddle, since it's the 4th choice in the "which does not belong" riddle it should be 4 and not the number of letters in the word. :) Makes more sense to me at least.
For the difficulty setting hard it's fine really when playing with chars you've completed the original game with but it takes patience and planning. :)
A fire shield spell would have been nice though, maybe it'll come later.

Fantastic quality work though man!

One last thing, there's some typos and grammar errors in the letters and texts in the mod, nothing major but it stings a little in my eyes. Just mentioning it in case you wanted to perfect your work. ;)
hmmm thanks for comment, will consider the "dog" dilema :d
about grammar - yes I know. Unfortunately eng is not my prim language, so if you are interested to correct some (will credit you of course) let me know, will really appreciate that.