Re: What difficulty will you be playing?
Posted: Wed Apr 11, 2012 6:14 pm
jfunk definitly convince me not to use automap
Official Legend of Grimrock Forums
http://grimrock.net/forum/
this is a good point. a very good one. does grimrock have this kind of puzzles, too? and can someone confirm, that these puzzles really get pointless because of the automap? or had the designers this problem in mind when designing the puzzles?For example, many of these games contained tiles that simply turned your direction without it being visible to the player, or teleported them to another part of the dungeon (with or without their knowledge). These little traps and tricks have zero functionality with an automap. Also simply running away from an enemy in a blind panic may leave you not knowing where you are, left to use landmarks to re-orient yourself.
This!Jack Dandy wrote:Normal with no automap the first time, and hard with automap the second.
Maybe my Minotaur Fighter has a fetish for "you are here" type cartology.jfunk wrote: You can't possibly get lost if you can just press a button and see a magical overhead view of where you are in relation to everything else and a "you are here" arrow.