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Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 6:14 pm
by Ration
jfunk definitly convince me not to use automap :)

Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 6:19 pm
by cybercobra
probably normal with automap to start out with.

Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 6:29 pm
by Wu Tse
For example, many of these games contained tiles that simply turned your direction without it being visible to the player, or teleported them to another part of the dungeon (with or without their knowledge). These little traps and tricks have zero functionality with an automap. Also simply running away from an enemy in a blind panic may leave you not knowing where you are, left to use landmarks to re-orient yourself.
this is a good point. a very good one. does grimrock have this kind of puzzles, too? and can someone confirm, that these puzzles really get pointless because of the automap? or had the designers this problem in mind when designing the puzzles?

:P Wu Tse

Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 6:31 pm
by atamanashi
Hard mode no auto mapping final destination let's do this!

Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 6:41 pm
by yossarian161
Jack Dandy wrote:Normal with no automap the first time, and hard with automap the second.
This!

I'm sure by my second playthrough I'll have a better idea of what I should build my party into. And by my 2nd time through I'll want to use the automap to help me find anything I missed the first time thru.

Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 6:47 pm
by ozmiz
jfunk wrote: You can't possibly get lost if you can just press a button and see a magical overhead view of where you are in relation to everything else and a "you are here" arrow.
Maybe my Minotaur Fighter has a fetish for "you are here" type cartology. ;)

Re: What difficulty will you be playing?

Posted: Wed Apr 11, 2012 7:48 pm
by brick
Well since there are achievements for both beating it on hard and without automap, that's what I'm doing :)