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Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Sun Dec 09, 2012 4:35 pm
by Billick
Hustin wrote:I'm enjoying this a lot so far, but I found a couple of bugs:
1. If you kill the cube the way you do in the normal game (put the three parts in, take them out again, then kill it), it doesn't drop the gold key and you're stuck. Thankfully I had an earlier save...
2. If you only weaken the cube (put the parts in then take them out to make it vulnerable to attack), but then kill it using the levers, the game crashes.
The second one is problematic if you realize you need the parts for the secret below, since if you take them out to get the secret you can't kill the cube with the levers without always crashing the game. To get around it I had to:
a. Take the gear out
b. Run it downstairs to open the first door
c. Run it back upstairs
d. Put it in the cube
e. Take the other two parts out
f. Run them downstairs
g. Get the secret
h. Run them back upstairs
i. Put them in the cube
j. Kill the cube with the levers
And all this has to be done BEFORE arming the mechanism because you need the weapon of power to freeze the cube to swap the parts in and out. Thankfully I didn't have to keep the gear in to keep the door open or it would have been impossible.
Now to find a use for Bert's leg!
Wow, it didn't even occur to me that you could do that.
You used the parts from the Workshop puzzle to do that?
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Sun Dec 09, 2012 6:43 pm
by Hustin
Yup. The ore, gear, and infuser.
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Mon Dec 10, 2012 3:29 pm
by Billick
Hustin wrote:Yup. The ore, gear, and infuser.
Thanks for reporting the issue. Sorry you had to go through that ordeal to get it to work
I'll probably have to replace the offending items with different ones to fix it.
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Wed Dec 12, 2012 3:15 am
by Soaponarope
So you didn't find any issues with the puzzle I mentioned on level 2? I wanted to finish this mod, but have no idea how to proceed here.
For those confused about a certain leg.
Have you played Diablo 1 and 2?
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Wed Dec 12, 2012 4:49 am
by Billick
Soaponarope wrote:So you didn't find any issues with the puzzle I mentioned on level 2? I wanted to finish this mod, but have no idea how to proceed here.
For those confused about a certain leg.
Have you played Diablo 1 and 2?
Oh sorry!
It didn't seem to be broken. There is only one solution though. You have to stun the cube on the plate, then press the button by the door, and then press the button on the other wall (all while the cube is frozen on the plate). That's if you have v1.0.1 or earlier. In v1.0.2 and later, you can push the buttons in either order (the cube still has to be stunned on the plate while you're pushing them). And yes, Bert's Leg is a reference to Diablo. You may need another item to do anything with it though
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Wed Dec 12, 2012 6:08 am
by Hustin
Soaponarope wrote:So you didn't find any issues with the puzzle I mentioned on level 2? I wanted to finish this mod, but have no idea how to proceed here.
For those confused about a certain leg.
Have you played Diablo 1 and 2?
LOL! That was awesome. I wish I'd allocated Mork's skill points differently
The mod could really use a room where things continually spawn (like snails). I PL'ed from level 1 to level 8 in a certain room early on, but now everything appears deserted.
I've now got 36/36 secrets, but one thing still has me confused...
On the Ogre Den level, if I go to the room with the 5 heads, to the northeast part of the arena, or to the backroom, I can hear what sounds like a snail slithering around, but I can't find a way to get to it.
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Wed Dec 12, 2012 3:43 pm
by Billick
Hustin wrote:
LOL! That was awesome. I wish I'd allocated Mork's skill points differently
The mod could really use a room where things continually spawn (like snails). I PL'ed from level 1 to level 8 in a certain room early on, but now everything appears deserted.
I've now got 36/36 secrets, but one thing still has me confused...
On the Ogre Den level, if I go to the room with the 5 heads, to the northeast part of the arena, or to the backroom, I can hear what sounds like a snail slithering around, but I can't find a way to get to it.
You win.
http://www.youtube.com/watch?v=GhzMUKznZo0
Without having the map in front of me, I think what you hear is probably a slime in one of the pits.
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Sat Dec 15, 2012 3:27 pm
by Numberouane
Just start
I feel stupid not knowing how to walk like a snail...
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Sat Dec 15, 2012 3:29 pm
by Soaponarope
Very slowly
Just wait a few seconds before moving each tile.
Re: [MOD] Halls of Barrian v1.0.2 released
Posted: Sat Dec 15, 2012 3:31 pm
by Numberouane
OMG!