[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Merethif
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Merethif »

Grimwold wrote:Finished my room and the dungeon should be on it's way back by email...

I added one new 'object'.. a simple cloned metal door.
You haven't added Push Monster and Hold Monster spells? You really should have.
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Grimwold
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Grimwold »

Merethif wrote:
Grimwold wrote:Finished my room and the dungeon should be on it's way back by email...

I added one new 'object'.. a simple cloned metal door.
You haven't added Push Monster and Hold Monster spells? You really should have.
I could have, but since they're a global change I didn't want to break anyone else's room by adding them... Maybe if there's a chance to do a second round of rooms I can find a way to utilise the effects without actually adding the spells themselves.
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Lupe Fenrir
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Lupe Fenrir »

This sounds like a fun project. Sign me up.
:)
My name is Torsek in some places
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Lupe Fenrir wrote:This sounds like a fun project. Sign me up.
:)
Done! Welcome aboard, and please PM me your email address.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

.

**ALL CONTRIBUTERS, PLEASE READ!!**

We are having problems with the map crashing from within the game once it's compiled. Luckily, this is an easy fix, but as our map grows any upcoming problems may not be. Please, please, please, once you are finished with your section, export it and run it from within the game to make sure everything is working, and also to make sure that your section is working as intended (remember though, that you are sending the raw files back to me, not the exported map.).

At the very least, any problems that may arise from not running a proper test slows down our progress and prevents another mapper from doing a proper test of his area.

Thanks!!
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Grimwold
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Grimwold »

What is the fix to get it working.. I just tried my copy and it crashes complaining about a missing lever.
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Neikun
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Neikun »

I'm currently in the process of figuring it out. *Equips hard hat and toolbelt*
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

My bet is that ogre didn't like being caged and is running about the place, tearing things up. :D

(For the record, this wasn't intended to call out anyone; just to ensure that we tested our areas from this point forward.)
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Grimwold
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Grimwold »

oh.. looks like it might just be a case sensitive problem... the model folder is called Levers... but in the lua the folder is referred to as levers
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Neikun
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Neikun »

Yay we discovered the bug at the same time! lol
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