[WIP] - Animation Editor - BETA Available
Re: [WIP] - Animation Editor - BETA Available
Hello Xanathar,
thank you for this tool which is very empowering. I had a try with a slime scaled down to 10%. The result is clearly much bigger than 1/10th. Any idea why?
thank you for this tool which is very empowering. I had a try with a slime scaled down to 10%. The result is clearly much bigger than 1/10th. Any idea why?
Re: [WIP] - Animation Editor - BETA Available
Hi, yes I tried and there is an issue with the snail because of something weird with the tail.
I'm working on it - I already have a better version, but which has still an issue when the snail turns.
I'm working on it - I already have a better version, but which has still an issue when the snail turns.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [WIP] - Animation Editor - BETA Available
New version up:
- Fixed resampling crashing on 1 frame selection
- Fixed resampling not working on some ranges
- Fixed repeat of frames not working
- Changed algor. for monster resizing preset
About last point: instead of simply inverse-scale the translation, the original translation of the node is rotated, subtracted, the new translation multiplied, and the old translation re-added. Seems to work
Let me know if there are problems with other (or these) kind of monsters - I tried spiders and snails.
I noticed resized spiders float mid-air -> use other tools of the animation editor to put them back on earth
- Fixed resampling crashing on 1 frame selection
- Fixed resampling not working on some ranges
- Fixed repeat of frames not working
- Changed algor. for monster resizing preset
About last point: instead of simply inverse-scale the translation, the original translation of the node is rotated, subtracted, the new translation multiplied, and the old translation re-added. Seems to work
Let me know if there are problems with other (or these) kind of monsters - I tried spiders and snails.
I noticed resized spiders float mid-air -> use other tools of the animation editor to put them back on earth
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [WIP] - Animation Editor - BETA Available
Up where? Couldn't find it on my roof. Could you put it back on earth too?Xanathar wrote:New version up
Re: [WIP] - Animation Editor - BETA Available
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [WIP] - Animation Editor - BETA Available
Slimes downscaled to 10% are deflated into lettuces. ^ ^
Re: [WIP] - Animation Editor - BETA Available
But how does it look when animated? That I'd like to see xD
"I'm okay with being referred to as a goddess."
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Re: [WIP] - Animation Editor - BETA Available
My thoughts exactly I see a killing tapestry in the makingBut how does it look when animated? That I'd like to see xD
Re: [WIP] - Animation Editor - BETA Available
Are you sure you want to know? You won't ever look at lettuces the same.
SpoilerShow
Re: [WIP] - Animation Editor - BETA Available
AHAHAHAHAHAHA
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!