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Re: Lands of Lore : The Throne of Chaos

Posted: Sat Jan 26, 2013 8:00 am
by Isaac
Buttons and levers can be placed without connections, and the solution to the puzzle can include the script to add the appropriate connections to whatever is supposed to be activated by the switch.

** But I would say that this is a bad idea. Better to design the puzzle in such a way that the player simply cannot access the switch until they solve the puzzle; it would not be warmly received should the player be able to access the switch, and realize that it's non-functional until they find the "right" solution; when some would view their own quick access to the switch as a valid solution itself.

Re: Lands of Lore : The Throne of Chaos

Posted: Sat Jan 26, 2013 1:08 pm
by Komag
I admire the creative solution thinking, but I have to agree with Isaac in this case, it wouldn't be the best design I think. It's something akin to showing the player a hallway he can walk down but not until he gets the right sword so there is a big dumb invisible wall there blocking the player - I hate when games pigeonhole me like that. Your suggestions aren't nearly that bad, I'm just using an extreme example

Re: Lands of Lore : The Throne of Chaos

Posted: Sat Jan 26, 2013 1:36 pm
by Ixnatifual
It's usually pretty simple to prevent ninja-grabbing.

0 = empty tile
P = pit tile
K = Alcove with key

Code: Select all

000
00PK
000
Here it's possible to go to the pit square and grab the key from the alcove while plunging into the depths without having to close the pit somehow first.

Code: Select all

000
00P0K
000
Now it's not possible.

Re: Lands of Lore : The Throne of Chaos

Posted: Sat Jan 26, 2013 1:49 pm
by Wanderer
Fortunatly I havent to deal much with this sort of Pit-Puzzles (in this mod I am working at the moment)
But if I have to in future Projects, I suppose I will use the version of Ixnatifual, I think this is the best for all.

Re: Lands of Lore : The Throne of Chaos

Posted: Tue Jan 29, 2013 12:13 am
by takis76
One little advice from me.
If you stay and create a complete Lands of Lore game , which means you will create too many things from scratch as too many wallests, many new monsters, a lots of new items , cinematics and new intro and finale , new maps, new weapons and you will stay to create a lots of new 3D models and you will need and a hud to see the game play and the game GUI like Lands of Lore , is better to create a complete new RPG Engine.

First when I started to create the Eye of the Beholder , I want to hack the main game engine of Eye of the Beholder 2 , but I never did it.
So it was easier to create a complete new engine from scratch and do everything I want.

Legend of Grimrock has a lots of capabilities and the engine is ready, but is the Legend of Grimrock and you can't change everything (I game core level).
If you stay and do a lots of work, it will be better to create a new game.

Re: Lands of Lore : The Throne of Chaos

Posted: Tue Jan 29, 2013 12:41 am
by Ethmo_Lux
Yeah. As I said earlier the project is on stand by. I just tested some way to do stores, pnj, ... In the first level (Gladstone) without any specific model. And lost it because of a hdd crash... But I'll surely look at it later (max this summer), a do what is possible to do. The game won't be exactly the same because I'll use tricks for the dialogs and the scenes. The game won't be a clone bit a remake and I'm such a fan to try to keep the spirit of the original. ;)

Re: Lands of Lore : The Throne of Chaos

Posted: Fri Mar 08, 2013 12:51 am
by Jriccardi
Dear Sir,
I am Jonathan
I am a huge Lands of Lore fan.
I would like to join you in this endevor.
We could help each other, I write Lands of Lore stories, you make games.
I also do artwork.
You can see my books under Jonathan Riccardi on Amazon.com

Re: Lands of Lore : The Throne of Chaos

Posted: Fri Mar 08, 2013 12:52 am
by Jriccardi
My email address is JPsRabbit@aol.com
I'd love to hear back from you.

Re: Lands of Lore : The Throne of Chaos

Posted: Mon Oct 20, 2014 5:59 pm
by mindarelus
The LoG2 is perfect as a base for remake of Lands. Very few things needs to be changed, the rest is adding textures and objects to the game world.