Spiderweb Beautification and other stuff...

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

Neikun wrote:THAT IS A A LOT OF BLOOD OH MY GOD.
Did some one die? o-o;

Also, I'm all for removing gears from models.
well, that's what happens when a party of champions meets the jellogre :lol:

I'm hoping to ungear the whole thing, one way or another.
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Neikun
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Location: New Brunswick, Canada
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Re: Spiderweb Beautification and other stuff...

Post by Neikun »

Batty wrote:
Neikun wrote:THAT IS A A LOT OF BLOOD OH MY GOD.
Did some one die? o-o;

Also, I'm all for removing gears from models.
well, that's what happens when a party of champions meets the jellogre :lol:

I'm hoping to ungear the whole thing, one way or another.
And the Jellogre's hard candy mace..
"I'm okay with being referred to as a goddess."
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Batty
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Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

Here is the first in my Hieronymus Bosch series. The artwork is from his Last Judgment fragment currently residing in Munich.
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Image
files:
gobelin_bosch_01.zip

defs:

Code: Select all

defineMaterial{
	name = "gobelin_bosch_01",
	diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_01_dif.tga",
	specularMap = "assets/textures/common/black.tga",
	normalMap = "assets/textures/env/dungeon_gobelin_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = true,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,
}

defineMaterial{
	name = "gobelin_bosch_01_torn",
	diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_01_torn_dif.tga",
	specularMap = "assets/textures/common/black.tga",
	normalMap = "assets/textures/env/dungeon_gobelin_torn_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = true,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,
}

cloneObject{
	name = "gobelin_bosch_01",
	baseObject = "gobelin",
	model = "mod_assets/models/gobelin_bosch_01.fbx",
	brokenModel = "mod_assets/models/gobelin_bosch_01_torn.fbx",
}
Belblindd
Posts: 27
Joined: Tue Oct 09, 2012 4:13 pm

Re: Spiderweb Beautification and other stuff...

Post by Belblindd »

The first one in a great run!
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

Here's a second Bosch. It's a scene from his most famous Garden of Earthly Delights:
SpoilerShow
Image
files:
gobelin_bosch_02.zip

defs:

Code: Select all

defineMaterial{
	name = "gobelin_bosch_02",
	diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_02_dif.tga",
	specularMap = "assets/textures/common/black.tga",
	normalMap = "assets/textures/env/dungeon_gobelin_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = true,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,
}

defineMaterial{
	name = "gobelin_bosch_02_torn",
	diffuseMap = "mod_assets/textures/dungeon_gobelin_bosch_02_torn_dif.tga",
	specularMap = "assets/textures/common/black.tga",
	normalMap = "assets/textures/env/dungeon_gobelin_torn_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = true,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,
}

cloneObject{
	name = "gobelin_bosch_02",
	baseObject = "gobelin",
	model = "mod_assets/models/gobelin_bosch_02.fbx",
	brokenModel = "mod_assets/models/gobelin_bosch_02_torn.fbx",
}
Last edited by Batty on Mon Oct 22, 2012 4:11 am, edited 2 times in total.
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Neikun
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Re: Spiderweb Beautification and other stuff...

Post by Neikun »

Oh I like that one a lot :o
I'm unfamiliar with Bosch. I should probably look him up now.
"I'm okay with being referred to as a goddess."
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Ciccipicci
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Re: Spiderweb Beautification and other stuff...

Post by Ciccipicci »

For the first code, you've past the bosch_01_torn instead of the 2.
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

Ciccipicci wrote:For the first code, you've past the bosch_01_torn instead of the 2.
thanks, fixed :)
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

Here's a degeared statue, if anyone is interested in this, say so & I'll post files.
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Neikun
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Re: Spiderweb Beautification and other stuff...

Post by Neikun »

I don't understand. What's the purpose? o:
Last edited by Neikun on Thu Nov 15, 2012 1:51 am, edited 1 time in total.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
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