Page 5 of 5

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 9:34 am
by Isaac
petri wrote:Repeat/until works fine unless of course you make an infinite loop. You can make infinitely loops with while too:

-- this gets stuck in infinite loop
while true do
print("har de har")
end
It crashes too right?

If you plan on another editor update, I have a usability suggestion:

Please consider placing another tool button at the top. I find that while debugging a level, I am constantly re-assigning the starting point (again and again) as I switch back and forth from floor to floor. Having a button that (when pressed) selects the 'Starting Location' as the current placeable object would be of real convenience to most modders I think. This one object is a special case IMO.

Image

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 9:44 am
by Decayer
By default, the Y key sets the start location.

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 9:53 am
by Isaac
Decayer wrote:By default, the Y key sets the start location.
Ah ha... didn't know that. That will make things easier. Hmmm... I'm not really in the habit of using the hot-keys (yet) ~except for F5 and Ctrl+F.

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 10:33 am
by Komag
I use Y all day long, very convenient, so a button like that would actually take longer! :lol: But USUALLY I'm in favor of your suggestions! :)

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 11:47 am
by Neikun
I want the ability to define custom damage types.

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 11:55 am
by Decayer
And custom conditions! Image your own little icons popping up on those portraits; it would be beautiful... *sniff*

I'd also like to be able to make a particle system stop producing particles and die 'naturally' as opposed to destroying it and having the particles vanish instantly.

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 12:16 pm
by Neikun
Can;t you do that with fadeOut and lifeTime?

Re: Dungeon Editor Released!

Posted: Tue Oct 23, 2012 12:22 pm
by Decayer
I don't think so, not if it's already running.