Dungeon Editor Released!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Isaac
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Re: Dungeon Editor Released!

Post by Isaac »

petri wrote:Repeat/until works fine unless of course you make an infinite loop. You can make infinitely loops with while too:

-- this gets stuck in infinite loop
while true do
print("har de har")
end
It crashes too right?

If you plan on another editor update, I have a usability suggestion:

Please consider placing another tool button at the top. I find that while debugging a level, I am constantly re-assigning the starting point (again and again) as I switch back and forth from floor to floor. Having a button that (when pressed) selects the 'Starting Location' as the current placeable object would be of real convenience to most modders I think. This one object is a special case IMO.

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Decayer
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Re: Dungeon Editor Released!

Post by Decayer »

By default, the Y key sets the start location.
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Isaac
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Re: Dungeon Editor Released!

Post by Isaac »

Decayer wrote:By default, the Y key sets the start location.
Ah ha... didn't know that. That will make things easier. Hmmm... I'm not really in the habit of using the hot-keys (yet) ~except for F5 and Ctrl+F.
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Komag
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Re: Dungeon Editor Released!

Post by Komag »

I use Y all day long, very convenient, so a button like that would actually take longer! :lol: But USUALLY I'm in favor of your suggestions! :)
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Neikun
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Re: Dungeon Editor Released!

Post by Neikun »

I want the ability to define custom damage types.
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Decayer
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Re: Dungeon Editor Released!

Post by Decayer »

And custom conditions! Image your own little icons popping up on those portraits; it would be beautiful... *sniff*

I'd also like to be able to make a particle system stop producing particles and die 'naturally' as opposed to destroying it and having the particles vanish instantly.
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Neikun
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Re: Dungeon Editor Released!

Post by Neikun »

Can;t you do that with fadeOut and lifeTime?
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Decayer
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Re: Dungeon Editor Released!

Post by Decayer »

I don't think so, not if it's already running.
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