Re: Need help with testing the main game!
Posted: Sat Sep 29, 2012 8:23 pm
The Beta-1.2.12 changelog mentioned the fixing of some of the 1.1.4 bugs, hooray!
Can someone please give feedback (I have the gog version) if the stuff of the following lists was also "squashed" (I will remove the fixed stuff from the list):
From Psy's 1.1.4 Bugthread :
Fixed from Psy's Thread with 1.2.12
Can someone please give feedback (I have the gog version) if the stuff of the following lists was also "squashed" (I will remove the fixed stuff from the list):
From Psy's 1.1.4 Bugthread :
- Hitting monsters through blocked tunnels with spell: Ice Shards, spell bypasses objects (Psy)
- Casting an offensive spell while moving backwards will trigger it in the tile you're standing in, causing damage (hapro)
- burnt-out-torches still burn in wall sockets
- irritating delayed notification of the damage after closing the rune-menu viewtopic.php?f=12&t=863&start=10#p10773
- skulls in containers don't give their benefit (viewtopic.php?f=12&t=1904)
- inability to open multiple containers at the same time (aro viewtopic.php?f=12&t=754&p=8543&hilit=container#p8543)
- inability to put a container in another (like putting the bag in the chest)
- level6 walkabout bug (draken viewtopic.php?f=12&t=2227)
- font problems in extrem high resolutions (viewtopic.php?f=12&t=2236)
- menu accessability problems and font size problems in resolutions <1024x786 (viewtopic.php?f=12&t=2324&p=26685#p26685) (320x200 ... LOG is almost ready for mobile devices! )
- minor weight glitches (viewtopic.php?f=12&t=2198, viewtopic.php?f=3&t=2007&p=23324&hilit=bug#p23277)
- windowed mode unresizeable & option menu not scrollable -> resolution not changeable if to big resolution was chosen (Prometheusmfd viewtopic.php?f=12&t=2620, Kouen viewtopic.php?f=12&t=754&start=350#p30369)
- potions can't be drunk from hand, only from inventar. also, multiple potions are not mixed in mortar (http://www.gbase.de/pc/reviews/11558/Le ... 9__p2.html)
- damage splash animation hiddes health & energy bar (viewtopic.php?f=3&t=2688)
- with Eyefinite/sourround display setups the interface is sticking to the right edge of the display, LoG being a mouse-centric game is barely playable. What's more, the automap screen is messed up.viewtopic.php?f=12&t=498
- timed puzzles are heavily FPS dependend (it seems), around 15-35fps it seems impossible to solve the last iron door puzzle (and sword of nex is hard)
- Party of glass bug/missing party shadows (Dr.Disaster viewtopic.php?f=3&t=2996)
- sometimes secret walls can be identified by some shine through of light on the floor or ceiling. (CaspianRoach viewtopic.php?f=12&t=778&p=8809&hilit=secrets+bug#p8769) [img]http://i46.tinypic.com/im7ynn.jpg[/img]
- secret doors/walls can be identfied by trying to throw something on it while standing in front of it, normal walls don't allow this
- damage of thrown obejcts seems unrelated to theri weight, thrown paper note makes a significant damage to enemies
- a overburdened party can magically lose weight by taking something of the party inventory in the "mouse-hand" and is able to move again(viewtopic.php?f=3&t=2007&p=23324&hilit=bug#p23277)
- party of 4 unnamed prisoners bug (NOT FIXED in 1.3.1)
- (some more "debatable" bugs on Psy's thread)
Fixed from Psy's Thread with 1.2.12
- exp indicator don't take the level of the monster into into account
- no exp if dead strike came by non-physical damage like from Dismantler elemental damage or poison over time
- exp is awarded according to the position in the party, so if there is reordering potentially the wrong prisoner got the exp
- party of 4 unnamed prisoners bug
- map descriptions&map text in resolutions fro res. < 1024x768!
- text scaling fixed for res. < 1024x768 (beside bold head lines)