Post your mods

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dark0ne
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Joined: Tue Apr 17, 2012 5:45 pm

Re: Post your mods

Post by Dark0ne »

Nexus requires that you package up your mods in zip, rar or 7z formats. Partly for space saving reasons, and partly because we think every mod should have a readme with it as well. If you upload just a .dat, there's no readme. You should always try to include a readme with your mod that contains:
  • A description of the mod
  • Instructions on how to install the mod
  • A bit about you (username on websites, if and how you'd like to be contacted in case of bugs or permissions)
  • Whether you give permission for your mod to be used by others in their mods, whether you want people to ask permission first, or whether you don't want people using your assets at all
  • Anything else you'd like people to know
guigr
Posts: 16
Joined: Wed Apr 11, 2012 10:58 pm

Re: Post your mods

Post by guigr »

I just uploaded my dungeon Chambers of Aihayna on Steam Workshop. It's two pretty big levels with a lot of puzzles/traps.
I play tested it but obviously I knew exactly what to do so tell me if your progression is smooth and fun.

http://steamcommunity.com/sharedfiles/f ... d=95942094 (requires steam login)

It took me way too long to do, that editor is addictive as hell :twisted:
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Neikun
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Re: Post your mods

Post by Neikun »

So far I've only deviated from original assets slightly.
Once in the case of wanting a slightly weaker shield.
And another for want of a specific key.

Items.lua:

Code: Select all

cloneObject{
	name = "Ancient_Buckler",
	baseObject = "round_shield",
	uiName = "Ancient Buckler",
	evasion = 3,
	weight= 2.0 ,
	description = "This buckler looks ancient.",
}

cloneObject{
	name = "Steel_Key",
	baseObject = "prison_key",
	uiName = "Steel Key",
	description = "A simple steel key.",
}
"I'm okay with being referred to as a goddess."
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Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Post your mods

Post by Lmaoboat »

I feel I've finished the first level of my first real dungeon. I found it's easier to make a more naturally paced dungeon if I tried to make it seem like an actually used building rather than just a series of puzzles. The rough story I've been able to come up with so far is that you've been recently arrested for stealing an some artifact, and you wake up one day to find the prison has been abandon for a very long time. Cave ins have blocked off many of the main halls, and you're forced to find alternate routes. There's also two secrets to be found. I'd be really happy to have some feedback.
http://www.mediafire.com/?l4v66g57p2b1knh
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spectre900
Posts: 124
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Re: Post your mods

Post by spectre900 »

this is a map i'm working on currently. only got 3 levels/floors so far but I'd like some feedback and suggestions on it please.

it is built around default party so I don't think a custom party would be recommended.

http://steamcommunity.com/sharedfiles/f ... d=96560636
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Brewitz
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Re: Post your mods

Post by Brewitz »

"The great escape" is on Workshop, just a 5 level start of perhaps something bigger. Try it out. Fighting and some traps that need solving.
... shoot to thrill!
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Isaac
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Re: Post your mods

Post by Isaac »

Mine is not ready yet ~wont be for a while... but here are two floors of the map in progress, and a [very brief] video snippet of it that shows my first attempt at a custom door. >> http://www.youtube.com/watch?v=HBHz1NLjaYE <<
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Lmaoboat
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Re: Post your mods

Post by Lmaoboat »

I'm probably not even going to finish floor two of my map before Borderlands 2 comes out because I keep getting distracted by things like making an in-game lcd display.
Aexrael
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Joined: Thu Sep 13, 2012 11:02 am

Re: Post your mods

Post by Aexrael »

antti wrote:We might need a generic "post your mod here" -thread so I thought I'd kick things off with something I made this morning (I woke up way too early :) )

This Rotten Place

edit: added nexus mods link
Antti, any chance you could release the dungeon + lua files so we can see how you made the design in the editor and the associated scripting?
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antti
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Re: Post your mods

Post by antti »

Aexrael wrote:
antti wrote:We might need a generic "post your mod here" -thread so I thought I'd kick things off with something I made this morning (I woke up way too early :) )

This Rotten Place

edit: added nexus mods link
Antti, any chance you could release the dungeon + lua files so we can see how you made the design in the editor and the associated scripting?
Yeah, it's pretty high on my todo-list. It'll come soon! :)

I'll have to go through the scripts and such to make sure there's no silly stuff since I made the whole thing after a good three hours of sleep.
Steven Seagal of gaming industry
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