Rectangle select with the mouse?Lmaoboat wrote:Is there or will there be any way to select all the assets on the map out of the list instead of clicking on each on in the map?
Rectangle select with the mouse?Lmaoboat wrote:Is there or will there be any way to select all the assets on the map out of the list instead of clicking on each on in the map?
I think he's looking for something like a hierarchy view. The assets can currently only be selected from the map.petri wrote:Rectangle select with the mouse?Lmaoboat wrote:Is there or will there be any way to select all the assets on the map out of the list instead of clicking on each on in the map?
Yeah, that's what I meant. I have a bunch of invisible pressure plates triggering the put under them to close, and it takes a while to click each one. Probably would have also been easier if I had copy and pasted them together in a way that the pit and trigger would always have the same number.antti wrote:I think he's looking for something like a hierarchy view. The assets can currently only be selected from the map.petri wrote:Rectangle select with the mouse?Lmaoboat wrote:Is there or will there be any way to select all the assets on the map out of the list instead of clicking on each on in the map?
The object definitions etc. will be included in the asset pack which we are working on releasing (bugs and such take priority though!).Lmaoboat wrote:Is there a file for the standard items or monsters anywhere so we can get an idea of how they work?
Yes, that's what I mean.petri wrote:Thanks for the bug report! I assume you mean the starting_location entity, right?Huchickut wrote:Good thing is, I know exactly what caused it. Normally when you place the player spawn it just moves it. But when you place one while you have the original one selected (so it shows the details in the Inspector) it crashes.
Code: Select all
cloneObject{
name = "Wand",
baseObject = "lightning_rod",
uiName = "wand",
charges = "1",
coolDownTime = "3",
emptyItem = "Wand",
}
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[string "AttackPanel.lua"]:0: attempt to compare number with string
stack traceback:
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk