Re: Reluctantly have to quit this game at Level 4
Posted: Fri Jun 08, 2012 3:42 am
Just wanna say, it's great to know there people in your age bracket that still enjoy and are passionate about videogames. Keep going
Official Legend of Grimrock Forums
http://grimrock.net/forum/
That has to be the most un-helpful and (hopefully unintentionally) condescending answer I have seen in a long time. I have experienced similar problems completing the timing based puzzles, and solved the problem by reducing graphics resolution and window size, which improved the keyboard responsiveness enough to make the timing work - and I'm on an 8 core MacPro. It's also worth noting that wireless input devices (keyboard/mouse) significantly degrade speed.stepsongrapes wrote:
I think you just need to play different types of games (e.g., full turnbased RPGs or strategy games). Grimrlock is a old-school, but it is a mix of RPG, puzzle, and arcade game elements. There are a lot of games out there that have zero arcade elements. I think the arcade elements of Grimrock are giving many people trouble, judging by the threads on this forum.
Could not agree more!Marak wrote:That sort of shit wasn't fun way back then and it isn't any fun now. While some find this sort of thing to be a fun challenge, I think it's fair to say that a larger potion of the playerbase find it at best irritating and at worst, a deal-breaker.
This is so very true. I was hoping for Grimrock to take the genre of Dungeon Crawlers truly into the 21st century - by keeping what was good, and removing what was bad, and by adding new and interesting things to this genre. But apparently that is not what the game designers wanted. Too bad.Xorg wrote:But *not* with all of the hassles. Because we can do better these days - so lets play for enjoyment and entertainment, bring over all that was good, dump or avoid that which was bad (and way too time consuming - for no real reason.)
There are always "players" who whine about challenges they are not able to complete.Demo_Seeker wrote:Could not agree more!Marak wrote:That sort of shit wasn't fun way back then and it isn't any fun now. While some find this sort of thing to be a fun challenge, I think it's fair to say that a larger potion of the playerbase find it at best irritating and at worst, a deal-breaker.
Define your good and bad things or what seemed to be in need to be added. Then we can see if that statement holds.Demo_Seeker wrote:This is so very true. I was hoping for Grimrock to take the genre of Dungeon Crawlers truly into the 21st century - by keeping what was good, and removing what was bad, and by adding new and interesting things to this genre. But apparently that is not what the game designers wanted. Too bad.Xorg wrote:But *not* with all of the hassles. Because we can do better these days - so lets play for enjoyment and entertainment, bring over all that was good, dump or avoid that which was bad (and way too time consuming - for no real reason.)
Not even to lure, slay and scavenge?Komag wrote:do not F the Ts
I'm a little slow, or not up to date on the latest trends, Komag. What is this referring to?Komag wrote:do not F the Ts
"Don't feed the trolls"Ryeath_Greystalk wrote:I'm a little slow, or not up to date on the latest trends, Komag. What is this referring to?Komag wrote:do not F the Ts
Just because someone has a different opinion than you does not make them a troll.Komag wrote:do not F the Ts
Good:Dr.Disaster wrote: Define your good and bad things or what seemed to be in need to be added. Then we can see if that statement holds.