...or just add some Tomes of Wisdom to the players inventory like so (make sure you have at least one slot free):
The first Double entry indicates where the book will be placed in the player's inventory...
1->4: Head -> Toe
5->10: Top left -> Bottom right (which would make 7 and 8 the left and right hands respectively)
11->31: Inventory position 1 -> 21 from top left to bottom right
The second Double entry (the one before DblSeq16) indicates the quantity of the item you're carrying...so adding the following will give you 50 Tomes of Wisdom in the last item slot (weighing 50kg and providing 250 skill points):
Code: Select all
Header =ITEM
Double =31
String =tome_wisdom
String =tome_wisdom_90001
Empty
Double =50
DblSeq16=1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
Empty
Empty
Double =30
Empty
Double =8
Empty
Go mental.
zugzang wrote:...is this functionality not available with this editor?
Yeah, it will be. The problem is that you'll also have to find the entry which indicates whether you have "leveling up" state or not. As a rule, you should try and use the in-game mechanics as much as possible. That's why I would use the Tomes of Wisdom approach as more than one variable may need to be altered, and the game can take care of that for you.
Everything apart from the dungeon data is editable with this save editor; If it's stored in the save file, it should be visible in the text. The problem is that you have to figure out where everything is and how it's organized.
zeltak wrote:glyn_ie wrote:btw. your avatar disturbs me.. don't ever change it! Chriss Morris ftw.
I'll get F.U.K.D. before I change that avatar