Sabatasso wrote:Kostas wrote:
I said "bags of holding" not "bags".
Take your realism and shove it up the undead skeleton's "behind".
Seriously, you brought out the realism card in a game with magic?
We get it, you don't like the OP's idea, no need to spam the thread with your opinion and harass anyone who might agree with the OP's suggestion.
So you think hauling around unlimited amounts of a varying degree of trash, that you can never sell, is critical to the gameplay?
Yes, the game involves magic, but "magic" is a relative term. Maybe the magic of Grimrock aren't exactly like the Magic in Faerûn, have you considered that?
Maybe this magic does not involve the folding of space and time to create an unlimited spacial bag?
And it's not so much about realism as it is logic, really, because if you can forget about all logic in a fantasy world, you could also forget about gravity and all other "logic" that is implied unless it's specifically described differently.
Where did I say unlimited? Where did I say trash? Have you tried soloing btw? Food (weight and inventory slots) makes that almost unbearable.
Have you considered that while the magic of Grimrock isn't exactly like the Magic in Faerûn, there's room for magic containers in both?
I'm not trying to convince you my way is better, it's just my way. I just thought people were bunching up and bullying the OP and I stepped in.
I didn't use the world logic btw. I used realism. Yes, it goes without saying that RPG worlds have some basic rules like the real world, but how far that goes is up to the designer. Not you in this case. You can't claim with authority that realism in Grimrock dictates no bags of holding either.
People obviously want them in. Others don't. Well put them in and if someone doesn't like then don't use it. Temptation too much for you? ;p
Sabatasso wrote:Kostas wrote:
No one's forcing you to accept bags of holding in your game anyway.
It is not as simple as that, introducing bags of holding would completely remove the need for inventory management and remove a sense of immersion in my opinion. It's not comparable to adding a convenience panel on the UI at all.
If inventory management is the pinnacle of immersion into an RPG for you then... whatever floats your boat.
But don't be condescending to others who feel it's only a minor inconvenience.
And it all depends on how many bags of holding there are, how good they are, how much stuff the party is required to carry and how many party members there are (technically even dead members in Grimrock keep on carrying stuff, even equipped torches keep on working).
So don't be too eager to overgeneralize.
Have a nice day.
PS: Even my 4 mage party has enough inventory for me (cause I throw away almost everything but food), but I still think bags of holding are a neat idea.