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Re: Friday Blog update!

Posted: Fri Apr 20, 2012 9:02 pm
by AjM
GOG have new 1.1.4 version.

But, it wont install over old version, so delete old game folder manually or uninstall, and then reinstall.

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 5:39 pm
by Kader
gasgas wrote:
Kader wrote:Any other requirements on those *.TGA files besides the 128x128 pixel size? (bit depth, compressed/uncompressed, etc.)

I already have the Ninja Turtles ready to go ;)
Ahahah post a screenshot of that.
http://cloud.steampowered.com/ugc/54292 ... C9EAC89BF/

Portraits go in the 'Users\YourNameHere\Documents\Almost Human\Legend of Grimrock\Portraits' folder. (My *.TGA files are 24-bit uncompressed)

edit: Ya know it's funny. I set out to do something silly and dumb on a secondary play-through by having my team consist of the Turtles when really I just wanted a rogue-heavy team but once I started the character creation everything fell apart:

OK. So they are Turtles so -> Lizardmen and they are Ninjas so -> Rogues; but then I started looking at the weapon abilities and now Leo is a sword using fighter, Don could either be a Mage since that technically has a staff option or maybe a fighter with maces, Mikey could be maces or unarmed, and Raph is daggers but he's also the aggressive one so maybe a fighter fits better...yeah for something dumb it became far more thought provoking than it ever should have been. :P *I'm a dork* :geek:

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 6:39 pm
by DJK
You have to "reinstall" to update the GoG version ? Good I bought the Steam version :p just automatically updated and im set :)

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 6:46 pm
by Sol_HSA
LoG loaded all 128x128 TGAs I threw at it without problems - 16 bit, 24 bit, 32 bit, with alpha, compressed, corrupted...

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 7:10 pm
by Lar
I love the new update. I have a non-widescreen monitor.

The difference now is night and day. I can see all of the game without any problem.

Thank you so much! :)

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 8:26 pm
by seebs
Am I just blind or something? I can't see a difference between cameraBobbing = false and cameraBobbing = true. And that includes the "look down after stepping on a pressure plate" behavior which I sort of dislike.

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 10:40 pm
by Darklord
I must admit I never actually noticed any camera bobbing at all. I know some people were really effected by it though, hopefully some of them can let us know how it is for them now?

Daniel.

Re: Friday Blog update!

Posted: Sat Apr 21, 2012 10:48 pm
by Crashbanito
seebs wrote:Am I just blind or something? I can't see a difference between cameraBobbing = false and cameraBobbing = true. And that includes the "look down after stepping on a pressure plate" behavior which I sort of dislike.

Camera bob adds that little upward hop you get when you move from tile to tile. It's there to simulate walking. Without it, your party glides into the position without the little hopping effect.

Re: Friday Blog update!

Posted: Sun Apr 22, 2012 2:11 am
by mabd
pressing ESC closes character sheet
This is great. I kept pressing ESC to close the sheets and got the menu. I did this all the way to the end of the game and couldn't get used to it :D

Re: Friday Blog update!

Posted: Sun Apr 22, 2012 11:53 pm
by HateSolstice
I don't care how terrible this will seem to others.

I got the game as a gift from a friend. Just the installer, though. I don't have the GOG version or the Steam version. How the hell am I supposed to update it when I wasn't the one who purchased it?

And please, save your cries of piracy for someone else. I didn't pirate the game. As I said, I was gifted the game because my friend knew I wanted it and was short on cash at the time(really bad health issues + missing work because of issues = low funds currently). Also,I trust my friend completely.