Except for the part where it actively encourages bad play. That's pretty flawed.Kadaeux wrote:There is nothing flawed about it except your understanding of what experience means.
Furthermore, your "rebuttals"... Seriously, do you actually believe that? Because I totally just saw you use a sentence, so I cannot believe you seriously thought that was a rebuttal. Whipping up a potion during combat is "following a formula", you say dismissively. And a fireball isn't? All the spells and potions and such are following formulas. If you seriously expect me to believe that casting a poison shield isn't contributing to winning a fight, but throwing a damage spell is... Nah, no one could actually believe that. That's not a thing anyone believes. That's a thing you're saying without even risking considering it, because you started out highly emotionally invested in claiming that the system was perfect. Now if you ever acknowledge anything wrong with the system as you understand it, you'll feel bad. So you'll never acknowledge it. The devs could post and say "wow, this system has totally not worked the way we thought it would, it's stupid", and you'd just argue with them and call them names.
The system is broken because it does not meaningfully measure contribution, and more generally because contribution to a dungeon crawl is not best measured over the course of a single kill.
You can convince me this is defensible if you can show a video in which four melee characters kill a team of four skeletons and all four characters get full XP for each skeleton. Good luck!