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Re: [MOD] Journey To Justice v1.1
Posted: Sat Mar 04, 2017 3:47 pm
by THOM
oops -

Re: [MOD] Journey To Justice v1.1
Posted: Sat Mar 04, 2017 5:10 pm
by AndakRainor
All spells onCast functions definitions are outside of the context of the spells_functions script, remember that! So you should always prefix functions calls inside onCast with spells_functions.script. (it is easy to check everything in there for your next update, don't wait for other bug reports

)
In this case, it seems you correctly called the cure function, but this function tries to call the function paySpellCost, and it is not found in the context of the spells_functions script.
Re: [MOD] Journey To Justice v1.1
Posted: Sat Mar 04, 2017 6:16 pm
by Duncan1246
Dark Forest: in the clearing, when mushrooms appears, their number is so huge that the only solution I have found is to reload an earlier save ... and don't pick anything

. Perhaps the spawning function needs some twicking.
I am stuck now because
... of the spider ambush. I don't believe I can kill four giant spiders, but I don't see any trick to avoid them.
Re: [MOD] Journey To Justice v1.1
Posted: Thu Mar 09, 2017 11:21 pm
by hansbleeb
how can i remove the forcefield by the teleporter in the swamp??
i get the blue gem and a shaman staff by the witch in the hut...
Re: [MOD] Journey To Justice v1.1
Posted: Thu Mar 09, 2017 11:24 pm
by THOM
Do you have the swamp-map? Does it give any hint?
Re: [MOD] Journey To Justice v1.1
Posted: Fri Mar 10, 2017 7:51 pm
by hansbleeb
yes thanks ..but i am in the mines now and i hear the sound of a healing christal somewhere around the anvil puzzle.(and i need that so much because the lower level is very heavy!!). 1 is different.. you can hear a lower tone by one of the eight..i have 7 lumps of gold ore but whats the clue here..
Re: [MOD] Journey To Justice v1.1
Posted: Fri Mar 10, 2017 10:37 pm
by THOM
hansbleeb wrote:yes thanks ..but i am in the mines now and i hear the sound of a healing christal somewhere around the anvil puzzle.(and i need that so much because the lower level is very heavy!!). 1 is different.. you can hear a lower tone by one of the eight..i have 7 lumps of gold ore but whats the clue here..
puuh, that are a lot of questions in one post...
Healing Crystal
Hint
You reach it from the central room with the two doors. what device could also unblock a way to it?
Hint 2
use the five levers - for sure you've found the hint which way
Spoiler
the anvils
Hint
the one does point somehow in the right direction...
Spoiler
the gold ores
Hint
you need them for a special puzzle - but you havn't reach the spot, yet
Re: [MOD] Journey To Justice v1.1
Posted: Fri Mar 10, 2017 11:11 pm
by hansbleeb
ok i found another clue for the lower level
you must have 1 member with fire resistance = 100 and dont fight with the enemy,s there..
i have the teleporter to the palace of ygranul activated now
Re: [MOD] Journey To Justice v1.1
Posted: Sat Mar 11, 2017 12:11 am
by THOM
hansbleeb wrote:you must have 1 member with fire resistance = 100
No - there is another way to get at the blue gem. In fact one way with two options...
Re: [MOD] Journey To Justice v1.1
Posted: Sat Mar 11, 2017 1:31 am
by hansbleeb
i defeated the lindworm on the mountain but i give the wrong answers to the judge....
and back to the labotarory i found 4 essence elements but i dontknow where to place.. i tried different positions on the altars in themain hall..
and the other way to go to the blue gem in the mines is with that heavy bomb i think.. i go to try it out again..