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Re: New Mod Live - The Crack of Doom
Posted: Wed Aug 10, 2016 12:54 am
by Alino
This looks great, I'll be going through it in a bit. Does anybody have any suggestions on a party I should do?
Re: New Mod Live - The Crack of Doom
Posted: Thu Aug 11, 2016 4:31 am
by Lord_Foul
anything goes.
COD supports a huge variety of party compositions including
dual alchemists to an all magic party etc.
My personal fav is heavy knight, heavy mino, fighter, wizard.
Many areas go quicker/easier with ranged but i prefer
the beat down approach.
Re: New Mod Live - The Crack of Doom
Posted: Fri Aug 12, 2016 8:01 am
by Alino
I'm uh... kinda stuck at the part where you need a snake tail (To kill a snake, you must cut off its head, not its...) I ate all my snake tails XD
Re: New Mod Live - The Crack of Doom
Posted: Sat Aug 13, 2016 3:41 am
by Lord_Foul
that happens.
the area is not required for level completion. Move on.
Re: New Mod Live - The Crack of Doom
Posted: Sat Aug 13, 2016 12:45 pm
by Alino
Alright, sweet.
Re: New Mod Live - The Crack of Doom
Posted: Sat Sep 03, 2016 6:05 pm
by tenca
hi to everyone
i am stuck!
How can retry the crowmvern figurine ???
sorry for my bad english
Re: New Mod Live - The Crack of Doom
Posted: Tue May 30, 2017 2:34 pm
by Aquilo
Error when clicking on the button summoned cursed in the temple novices after the victory over him, on the 6th floor (5th if you count on the stairs)
Code: Select all
---------------------------
Software Failure
---------------------------
#script_entity_178.script:2: attempt to index global 'boss_fight_phant' (a nil value)
stack traceback:
#script_entity_178.script:2: in function <#script_entity_178.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Button.lua"]: in function 'activate'
[string "Button.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Clickable.lua"]: in function 'onClickComponent'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Information about this error has been written to:
***
Please email this file to feedback@almosthumangames.com
---------------------------
ОК
---------------------------
Re: New Mod Live - The Crack of Doom
Posted: Tue Jul 04, 2017 6:52 pm
by Orace
Hi, i would like to play your mod but 1fichier says the link was deleted because of inactivity
Please can you upload it again? Thanks a lot!
PS: I didn't know of this site, i always downloaded mods from gamepressure.com
but i already played them all! X|
Re: New Mod Live - The Crack of Doom
Posted: Tue Jul 04, 2017 9:35 pm
by Zo Kath Ra
Orace wrote:Hi, i would like to play your mod but 1fichier says the link was deleted because of inactivity
Please can you upload it again? Thanks a lot!
PS: I didn't know of this site, i always downloaded mods from gamepressure.com
but i already played them all! X|
And that's why I would recommend
http://www.nexusmods.com/ to modders
Re: New Mod Live - The Crack of Doom
Posted: Mon Jan 18, 2021 10:51 pm
by Kirill
Where i can download this mod?