Page 5 of 5

Re: New Mod Live - The Crack of Doom

Posted: Wed Aug 10, 2016 12:54 am
by Alino
This looks great, I'll be going through it in a bit. Does anybody have any suggestions on a party I should do?

Re: New Mod Live - The Crack of Doom

Posted: Thu Aug 11, 2016 4:31 am
by Lord_Foul
anything goes.

COD supports a huge variety of party compositions including
dual alchemists to an all magic party etc.

My personal fav is heavy knight, heavy mino, fighter, wizard.
Many areas go quicker/easier with ranged but i prefer
the beat down approach.

Re: New Mod Live - The Crack of Doom

Posted: Fri Aug 12, 2016 8:01 am
by Alino
I'm uh... kinda stuck at the part where you need a snake tail (To kill a snake, you must cut off its head, not its...) I ate all my snake tails XD

Re: New Mod Live - The Crack of Doom

Posted: Sat Aug 13, 2016 3:41 am
by Lord_Foul
that happens.

the area is not required for level completion. Move on.

Re: New Mod Live - The Crack of Doom

Posted: Sat Aug 13, 2016 12:45 pm
by Alino
Alright, sweet.

Re: New Mod Live - The Crack of Doom

Posted: Sat Sep 03, 2016 6:05 pm
by tenca
hi to everyone

i am stuck!
How can retry the crowmvern figurine ???

sorry for my bad english

Re: New Mod Live - The Crack of Doom

Posted: Tue May 30, 2017 2:34 pm
by Aquilo
Error when clicking on the button summoned cursed in the temple novices after the victory over him, on the 6th floor (5th if you count on the stairs)
SpoilerShow

Code: Select all

---------------------------
Software Failure
---------------------------
#script_entity_178.script:2: attempt to index global 'boss_fight_phant' (a nil value)
stack traceback:
	#script_entity_178.script:2: in function <#script_entity_178.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "Button.lua"]: in function 'activate'
	[string "Button.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Clickable.lua"]: in function 'onClickComponent'
	[string "GameMode.lua"]: in function 'mousePressed'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

Information about this error has been written to:
***

Please email this file to feedback@almosthumangames.com

---------------------------
ОК   
---------------------------


Re: New Mod Live - The Crack of Doom

Posted: Tue Jul 04, 2017 6:52 pm
by Orace
Hi, i would like to play your mod but 1fichier says the link was deleted because of inactivity :(

Please can you upload it again? Thanks a lot! :D

PS: I didn't know of this site, i always downloaded mods from gamepressure.com :D but i already played them all! X|

Re: New Mod Live - The Crack of Doom

Posted: Tue Jul 04, 2017 9:35 pm
by Zo Kath Ra
Orace wrote:Hi, i would like to play your mod but 1fichier says the link was deleted because of inactivity :(

Please can you upload it again? Thanks a lot! :D

PS: I didn't know of this site, i always downloaded mods from gamepressure.com :D but i already played them all! X|
And that's why I would recommend http://www.nexusmods.com/ to modders

Re: New Mod Live - The Crack of Doom

Posted: Mon Jan 18, 2021 10:51 pm
by Kirill
Where i can download this mod?