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Re: [MOD] - Eye of the Atlantis - version 3

Posted: Tue Oct 06, 2015 9:02 am
by xeno23
1. I'm stuck in lake underground lvl 5 in the room with stones. I placed 4 stones on 4 orange panels but door doesnt open. Maybe it's bug?

2. Also i have problem in pirate ship. How do i pass through that iron ball on chain? I see something shining on the other side but i cant get there and i didnt find any hidden buttons

3. Where's third crowern figurine? I found one in riverdale marsh and second in outpost, but cant find last one. Tell me name of location please.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Tue Oct 06, 2015 9:24 am
by Drakkan
xeno23 wrote:1. I'm stuck in lake underground lvl 5 in the room with stones. I placed 4 stones on 4 orange panels but door doesnt open. Maybe it's bug?

2. Also i have problem in pirate ship. How do i pass through that iron ball on chain? I see something shining on the other side but i cant get there and i didnt find any hidden buttons

3. Where's third crowern figurine? I found one in riverdale marsh and second in outpost, but cant find last one. Tell me name of location please.
Hi Xeno,
nice to hear you are so far in the dungeon !

1. I suppose there is similar problem to the puzzle which was in the starting area and it is already corrected - there are more correct solutions, but because of "wrong" script, it takes only one as a correct. I will need check. Besides, try move stones differently to complete the puzzle (which means switch two left-down block to be on different orange spots, there are only two correct solutions, so I guess you hit the "wrong" one).
In case you will be still stacked let me know I send you console command to open the door.

2. no way to go around this one, pirate ship is just side-dungeon with some treasure to gain at the end, no worry.

3. the last one is in the Conwill Forest. To reach it, you need
SpoilerShow
go to north-east area, climb up two ladders inside ruins, fall down, cross the bridge, climb the ladder. Now go t the end of the cliff (left side) and fall down. if you turn around, last crowern figurine is lying on the floor.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Sun Oct 11, 2015 7:55 pm
by Drakkan
version 3a reuploaded, nothing serious.

https://www.dropbox.com/s/r3ohu9gmms4aq ... a.ZIP?dl=0
SpoilerShow
- few puzzle script improvements
- some hints added to the tavern
- few cosmetic changes trough the dungeon

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Mon Oct 12, 2015 9:35 pm
by Azel
Is this new version on Steam? That's the one I downloaded before I read this :D

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Tue Oct 13, 2015 7:28 am
by Drakkan
Azel wrote:Is this new version on Steam? That's the one I downloaded before I read this :D
yes it is, I have re-uploaded it there as well :)

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Thu Oct 29, 2015 1:10 pm
by Drakkan
I started to write some brief walk-trough, which could be found on the first page in spoilers, I believe it could help many players. It is definitely not a detailed manual, it is just showing the main directions.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Mon Nov 02, 2015 12:56 am
by TinyZu
Now I see why you insist on playing this mod on Easy. The plate mummies are virtually impossible to fixate on higher difficulties. I'm also very anxious to know how many people actually managed not to die in the trap room with that friendly warning. As for friendliness, how about a confirmatory sound for each riddle in the main hall?

Obvious edit:
Almost forgot, The Grace is bugged. If you can use it and you have it equipped, arrows auto-crit as well. Might even work with melee weapons. That's pretty overpowered. 4 points in Firearms for 100% crits? Count me in.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Mon Nov 02, 2015 5:31 am
by Drakkan
TinyZu wrote:Now I see why you insist on playing this mod on Easy. The plate mummies are virtually impossible to fixate on higher difficulties. I'm also very anxious to know how many people actually managed not to die in the trap room with that friendly warning. As for friendliness, how about a confirmatory sound for each riddle in the main hall?
Obvious edit:
Almost forgot, The Grace is bugged. If you can use it and you have it equipped, arrows auto-crit as well. Might even work with melee weapons. That's pretty overpowered. 4 points in Firearms for 100% crits? Count me in.
Sound for riddle - if you are mentioning the weight puzzle, it is not possible, it would break the puzzle - player would just add pound by pound into each alcove till hearing the "gong" sound.

Grace - thanks, I will re-check the bug with arrows. Otherwise Grace should be OP, it is the most powerful firearm around and Mortimer was weakest member of the party whole the time. So I wanted player have some satisfaction, it should score 100 % crit. every time. I will probably make cooldown little longer and I will also make sure player will not be able to dig it earlier than at the end of the game when supposed to do so.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Mon Nov 02, 2015 6:31 am
by TinyZu
Drakkan wrote:if you are mentioning the weight puzzle, it is not possible, it would break the puzzle
Oh yeah. My bad. Had a brain fart :,3
Drakkan wrote:I will also make sure player will not be able to dig it earlier than at the end of the game when supposed to do so.
Burying it in a spot just in the middle of hostile territory with virtually no indication that something might be there would be fine too. Compare it to the Meteor Hammer in Vanilla~

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Mon Nov 02, 2015 6:50 am
by Drakkan
TinyZu wrote:
Drakkan wrote:if you are mentioning the weight puzzle, it is not possible, it would break the puzzle
Oh yeah. My bad. Had a brain fart :,3
Drakkan wrote:I will also make sure player will not be able to dig it earlier than at the end of the game when supposed to do so.
Burying it in a spot just in the middle of hostile territory with virtually no indication that something might be there would be fine too. Compare it to the Meteor Hammer in Vanilla~
oh well I just need some good spot which could be described by Mortimer, but without need to have a map. Will think about it :)
By the way I suppose you have already finished the mod, or still beating trough ?