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Re: [MOD] - Eye of the Atlantis - final version
Posted: Sun Sep 27, 2015 5:35 pm
by minmay
Drakkan wrote:credits - I never heard specificaly you do not want be credited, but not going to argue with you, will upload new version today / tomorrow without mentioning your name, however you will stay credited in this thread, hope you dont mind.
Thank you.
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 3:26 am
by Azel
minmay wrote:I have noticed that you put my name in the credits etc. I asked you not to do this. I would really appreciate it if you removed all mentions of me in the next version. I do not want my name on a mod that is filled with stolen content and casual sexism.
Yet this is the "official" thread for the Mod, which has your name and active ongoing contributions fully documented. I don't have an opinion on the stance itself, I'm just curious as to why you see a difference between your name on the credits and your name (along with your detailed contributions) publicly documented in this thread.
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 3:54 am
by minmay
It's not a legal matter. I have no liability here in the first place; if I were worried about that, I could just report Drakkan's mods on Nexus, but I haven't done that because I have a (perhaps futile) hope that he might still remove the stolen assets.
It has nothing to do with that. It's just that if my name is in the mod it sounds like I endorse it, which I don't want people thinking.
Azel wrote:active ongoing contributions
haha no
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 12:55 pm
by Shaf
I've restarted ver 3 and an back at level 3 of the watchtower trying to defeat the portal guardian, any hints would be helpful.
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 9:20 pm
by Drakkan
Shaf wrote:I've restarted ver 3 and an back at level 3 of the watchtower trying to defeat the portal guardian, any hints would be helpful.
you are not
able to defeat him. What you need is to destroy the portal.
Hint: Try use his own weapons
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 9:44 pm
by Lightangels
Best mod i every played Drakkan, like your mod on Log1, You are the best.
Minimay, looks like you are an arrogant asshole.
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 10:24 pm
by Drakkan
Lightangels wrote:Best mod i every played Drakkan, like your mod on Log1, You are the best.
Minimay, looks like you are an arrogant asshole.
thanks for you words. Have you finished it already ?
as for minmay - well he is just quite weirdo sometimes
but without his help this mod would be not so nicely optimized I have to say.
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Sep 28, 2015 10:32 pm
by Azel
Dont sell yourself short, Drakkan. You are an awesome game designer, and the only reason your mod is having so much trouble is because the Grimrock platform itself is very limiting with its capabilities (32-bit) combined with a bare-minimum Editor tool (eg, no Minimal Save State options nor class/properties interface on the design screen).
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Tue Sep 29, 2015 10:27 pm
by Drakkan
Azel wrote:Dont sell yourself short, Drakkan. You are an awesome game designer, and the only reason your mod is having so much trouble is because the Grimrock platform itself is very limiting with its capabilities (32-bit) combined with a bare-minimum Editor tool (eg, no Minimal Save State options nor class/properties interface on the design screen).
unfortunately thats true :/ I wished to have much more space to use more content etc... well. maybe next time.
I have uploaded version 3a
https://www.dropbox.com/s/xitzqxwzav6if ... a.ZIP?dl=0
- some spells gain experience when killing monsters - issue resolved thanks to AndakRainor
- some texture compression corrections
- Elunes quest no longer remove all ice shard when finished, but just ingredients required for the quest
- improved scripting for pushable block puzzle
- some other minor corrections, nothing serious
Re: [MOD] - Eye of the Atlantis - version 3
Posted: Tue Sep 29, 2015 10:37 pm
by Azel
Do you do any work in the Elder Scrolls realm? I would love to see you design something in Morrowind or Skyrim
And you're not alone in these concerns; I'm testing my complete Mod this week and I will likely face a few performance issues as well. I stocked up on the energy drinks to spend as much time as possible optimizing the entire thing as quickly as possible (including all the minimalRetardState flags)
I look forward, though, to finally completing some of these Grimrock Mods; yours included.