[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
aaneton
Posts: 189
Joined: Fri Sep 21, 2012 1:53 pm

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by aaneton »

thomson wrote:
Diarmuid wrote:Anyway, great to see progress with this. As for the dragon... I'm wondering what the AH's reaction is. Perhaps something like "oh crap! those guys got better monster in LoG1 than we'll have in LoG2! We'd better come up with something fancy real quick!" :)
LOG2 now with 500% more rainbows and fairies!
Last edited by aaneton on Thu Oct 10, 2013 5:18 pm, edited 2 times in total.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Diarmuid wrote: - The last 3 modders (flatline, Skuggs, Xanathar) have access to the latest version on DropBox, they can pick it up whenever they want to do their room.
Have I been voted off the island, then?
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Of course not!!!!! I just looked towards the end of the list when writing names, but the 22 count included you. Sorry it was 2 am... :) You can grab the file as well on the drop box and turn in your room before november if possible. As already proposed a few times, I'm here to help if you need anything!
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Leki »

Leki wrote:Hey guys, can I ask you for some help, please?
I would like to finish my room asap, but I stil missing dragon-breath particle....
SpoilerShow
I know how to do it, but It will take an hour or two I can spend on polishing scene. Can any of you do the small fawor to me and write dragonmreath particle definition, please?
Based on the firebal or torch, optimized on emited particles numbers, but still "massive enough" - to achieve effect like this:


Image

Ignore shield and knight. Just fire breath in one direction. Smaller on the beggining, bigger on the end and don't worry about the distance - it can go for 5+ cells, no problem), but it shall be great, if fire and smoke particle will disapear for example between 3rd and 5th cell. It's easy, but there is a lot of polishing and I need 2 of them - first as unlimited duration and second with cca 5 sec duration. Please paste code just here in thread or in my monster thread. Thanks a lot for your assistance!
Hmm... it was really tricky to achieve this dragon breath feature...
You had to change animation in GMT - select dragon_breath node and rotate it in axe x +90° and save as new animation - then make particle with minimum of 4 parts, and play carefully with definitions... gravity, velocity, lifetime etc. It took two hours that I realised that there is not way to achieve it without node manipulation and next two hours playing with numbers in definitions :roll:
I'm the Gate I'm the Key.
Dawn of Lore
User avatar
SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Diarmuid wrote:Of course not!!!!! I just looked towards the end of the list when writing names, but the 22 count included you. Sorry it was 2 am... :) You can grab the file as well on the drop box and turn in your room before november if possible. As already proposed a few times, I'm here to help if you need anything!
Now worries; I didn't really think so. :)
Thanks for the offer...as I said in a PM, I may just take you up on it! My scripting "skills" are so far below the rest of you, it's almost a punchline.
User avatar
TSotP
Posts: 74
Joined: Tue Oct 15, 2013 8:42 am

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by TSotP »

Can i sign up to do room 13? I could send you the dungeon editor file. I've only used vanilla assets and it's nothing fancy, just my first attempt at making anything in the editor.

All that needs to be done with it is to give the boss the correct key and balance the weapons to the appropriate levels (i'm not sure how powerful the party will be by room 13)
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

TSotP wrote:Can i sign up to do room 13? I could send you the dungeon editor file. I've only used vanilla assets and it's nothing fancy, just my first attempt at making anything in the editor.

All that needs to be done with it is to give the boss the correct key and balance the weapons to the appropriate levels (i'm not sure how powerful the party will be by room 13)
Why of course ! :)

Welcome aboard!

You say you designed a room, is it in the right dimensions? And in your editor, did you put it in the right place, so that when merged it fits in? Normally, room 13 should be between 10, 23 and 18, 31 (in the middle on the bottom row), and placed on levels 4, 5 & 6 in the dungeon editor. If it's not there, maybe you could copy paste your room to that spot in your dungeon editor file, that way it will be easier for me to integrate it.
User avatar
TSotP
Posts: 74
Joined: Tue Oct 15, 2013 8:42 am

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by TSotP »

Diarmuid wrote:
TSotP wrote:Can i sign up to do room 13? I could send you the dungeon editor file. I've only used vanilla assets and it's nothing fancy, just my first attempt at making anything in the editor.

All that needs to be done with it is to give the boss the correct key and balance the weapons to the appropriate levels (i'm not sure how powerful the party will be by room 13)
Why of course ! :)

Welcome aboard!

You say you designed a room, is it in the right dimensions? And in your editor, did you put it in the right place, so that when merged it fits in? Normally, room 13 should be between 10, 23 and 18, 31 (in the middle on the bottom row), and placed on levels 4, 5 & 6 in the dungeon editor. If it's not there, maybe you could copy paste your room to that spot in your dungeon editor file, that way it will be easier for me to integrate it.
it's not on the correct level of the editor or the correct place, but i can move it. I assume i neec to add 3 blank levels above my room.

my room is within 9x9x3 and should have the door in the correct place as well.
User avatar
Diarmuid
Posts: 807
Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
Contact:

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

TSotP wrote:it's not on the correct level of the editor or the correct place, but i can move it. I assume i neec to add 3 blank levels above my room.

my room is within 9x9x3 and should have the door in the correct place as well.
Fantastic! Yes, just put three blank levels above. Thank you for joining in, now we're up to 23 rooms :!: When you PM me the dungeon, tell me where to add the swirl key to the boss.
User avatar
TSotP
Posts: 74
Joined: Tue Oct 15, 2013 8:42 am

Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by TSotP »

ok, my 'player start location' is in the same location as the end of the corrodor in your image for room 13

it's now on levels 4, 5 and 6.

I've used the Temple wallset for 4 & 5 and the Dungeon Set for 6. Will that cause problems?

Also, if it's a swirl key, i should be able to add that to the boss just now.

I don't have dropbox, but i could put it in my Google Drive, would that work for you?
Post Reply