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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Tue Sep 30, 2014 3:38 am
by akroma222
Yes indeed, that is a solution... thanks Isaac
Code: Select all
spawn(timer, 13, 1, 1,1, "purpleCrabTimer1")
This should be fine, no connections needed
I have not tested this as the purpleCrabTimer1 business is removed from the current version we are playtesting
Also, regarding the infinite crab spawning on the same level - the walkthrough deals with this -
https://www.youtube.com/watch?v=UPARRZHj_Xo
But in short you can just enter into the console
and the infinite crab spawning will stop.
Akroma
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Tue Sep 30, 2014 5:54 pm
by TRANG
akroma222 wrote:Yes indeed, that is a solution... thanks Isaac
Code: Select all
spawn(timer, 13, 1, 1,1, "purpleCrabTimer1")
This should be fine, no connections needed
I have not tested this as the purpleCrabTimer1 business is removed from the current version we are playtesting
Also, regarding the infinite crab spawning on the same level - the walkthrough deals with this -
https://www.youtube.com/watch?v=UPARRZHj_Xo
But in short you can just enter into the console
and the infinite crab spawning will stop.
Akroma
spawn(timer, 13, 1, 1,1, "purpleCrabTimer1")
It show error
and timer_155:deactivate() dont work, not stop the infinite crab spawning
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Tue Sep 30, 2014 7:38 pm
by maneus
I think it must be:
spawn("timer",13, 1, 1,1, "purpleCrabTimer1")
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Tue Sep 30, 2014 11:09 pm
by akroma222
Post by maneus » Tue Sep 30, 2014 7:38 pm
I think it must be:
spawn("timer",13, 1, 1,1, "purpleCrabTimer1")
Yup, "timer" it is.
I will have a look at the infinite crab spawning tomorrow morning and get back to you
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Thu Oct 02, 2014 2:05 pm
by TRANG
akroma222 wrote:Post by maneus » Tue Sep 30, 2014 7:38 pm
I think it must be:
spawn("timer",13, 1, 1,1, "purpleCrabTimer1")
Yup, "timer" it is.
I will have a look at the infinite crab spawning tomorrow morning and get back to you
For me dont work.
it´s imposible play The rozen North, so i go back without The Power Gem.
How i can get it in console?
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Fri Oct 03, 2014 11:48 am
by akroma222
There are two other places you can find the power gem,
on the way back up the Labyrinth - you do not need the console.
Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5
Posted: Sun Oct 05, 2014 8:08 pm
by TRANG
On level 15 it also hangs the game, playing it impossible to follow, a penalty
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Tue Oct 14, 2014 11:11 am
by akroma222
Hey Everyone,
Finally version 3.6 is completed!
This will be the last version update as Grimrock 2 is upon us
A very special thanks to all the community and beta testers whom have contributed in any way to this project.
And a special mention to Minmay for all the brilliant rewriting and scripting work, Thank you!!!
I hope you all enjoy the mod
Akroma
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Tue Oct 14, 2014 1:03 pm
by leewroy
Hey pal, I´m glad that finally you got the final version done for release.
I´ll play it again asap, I´m sure I´ll find more cool stuff. Congratutlations buddy
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Tue Oct 14, 2014 1:42 pm
by akroma222
Thanks Leewroy! That means a lot man
If you go back for another playthrough, drop me a line on your progress...
Hopefully my next mod wont take as long now that I have got all the rookie errors all figured out hehe