Re: Dungeon Editor Progress
Posted: Mon May 14, 2012 3:11 pm
Or it would mean that we can put hanging wall tapestries on lvl 1-4 walls... I have no idea.
Crashbanito wrote:Well there is a dollar sign before wall....
Perhaps he is trying to remove the dreaded wall tax.
Now this is a nice status updatepetri wrote:Groundwork for custom wallsets: reorganize and clean up assets[
You definitely can have inert monsters that have a certain activation trigger, see dungeon level 12 and the golems.Okari wrote:Looking at the screenshot I've got a bunch of questions, but most of them can wait. Just have two i'm curious about right now. First one is if there will be a way to turn off monster AI through scripting. and second is if there will be a way to connect torch lighting to scripting; it could be nice for dramatic effect to have all the torchs go out when a player is walking down a hall.
Please, accept my hot manlove from across Europe! No homo!Work in progress:
- Groundwork for custom wallsets: reorganize and clean up assets
- Remove "$wallset" support from dungeon objects
- Separate door and door frame models so that it's easier to add new door types