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Re: Dungeon Editor Progress

Posted: Sun May 13, 2012 11:10 am
by petri
billyh wrote:One request. If you guys are posting significant news in regards to the updates, can you put it in the first post?
It is pretty hard to follow the Devs posts in here.
Sure, that's what I've been doing, although the "updates" are mainly edits to todo and done lists.

Re: Dungeon Editor Progress

Posted: Sun May 13, 2012 11:45 am
by Garcy
Saw the picture of the editor, highly impressed, thanks guys!


Cheers
Garcy

Re: Dungeon Editor Progress

Posted: Sun May 13, 2012 7:34 pm
by billyh
petri wrote:
billyh wrote:One request. If you guys are posting significant news in regards to the updates, can you put it in the first post?
It is pretty hard to follow the Devs posts in here.
Sure, that's what I've been doing, although the "updates" are mainly edits to todo and done lists.
Oh, awesome then. I didn't realize you were updating the Original. In that case, thanks! I'll follow the blog too.

Re: Dungeon Editor Progress

Posted: Sun May 13, 2012 9:43 pm
by michelgui2
Hi,

Can we import our characters Grimrock in new dungeons ?

Thank you ^^

Re: Dungeon Editor Progress

Posted: Sun May 13, 2012 9:58 pm
by Bees
I sure hope an early preview version gets released as soon as any crash bugs are squashed. I can't wait to get my hands dirty with it.

Re: Dungeon Editor Progress

Posted: Mon May 14, 2012 2:39 am
by Jesugandalf
Wow, seems the todo list grows thinner and thinner, that's very good news!

Re: Dungeon Editor Progress

Posted: Mon May 14, 2012 9:32 am
by Leto
Any idea what
Remove "$wallset" support from dungeon objects
might be?

Re: Dungeon Editor Progress

Posted: Mon May 14, 2012 10:36 am
by azidahaka
seems the biggest part of the work's already done! O_o

Re: Dungeon Editor Progress

Posted: Mon May 14, 2012 11:33 am
by montagneyaya
Leto wrote:Any idea what
Remove "$wallset" support from dungeon objects
might be?
I think $wallset is the variable for select wall set environment (dungeon, prison, temple).

Re: Dungeon Editor Progress

Posted: Mon May 14, 2012 1:18 pm
by Darklord
Which I guess may have to be removed to get it work with custom wall sets.

Daniel.