Page 36 of 39

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Jan 20, 2013 5:59 pm
by Neikun
Next wyvern project:
SpoilerShow
Image
Ogre with a wand project:
SpoilerShow
Image
So that means that this guy might be getting an update soon:
Image

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Thu Jan 24, 2013 5:00 am
by Grimfan
Hi Neikun, this is my first post and I'd just like to say how fantastic your resources are. Modders like you Skuggasveinn, Asteroth, Germanny and Phitt are really changing the game for the better. :D

I know this should probably go in the request thread but I just want to say that I am really looking forward to seeing the crystals brought out (I assume the smaller-sized and incomplete crystals may not completely heal the party - maybe 25% or 50% heal instead) and the white ruins wallset simply because the only prison-style wallset we currently have is... well, the prison wallset and the white ruins would look great as a wizard's laboratory, a more sterile-looking prison or an insane asylum.

Keep up the great work. :)

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Thu Jan 24, 2013 5:05 am
by Neikun
Thank you so much for your kind words!

That is the idea behind the smaller crystals.
To quote Toorum,
[quote=Toorum]I've seen similar crystals in the temples of Nex but compared to these huge formations, they were withered and lifeless. Those crystals certainly didn't have enough power in them to bring back a fallen companion back to life.

I wonder how many times I can still cheat death?
[/quote]
So I started working on alternate shapes and variety for the crystals.

Unfortunately I need help from Almost Human to do it right. -That ability to choose your own texture and shade texture for the crystal class, and the ability to define what happens during the onClick hook for the object. (Could also lead to some dangerous crystals)
As for the White ruins, I really oughta get back to work on that haha..and the Gold Halls..and the Eogardian... and everything else.

I was thinking of redoing the walls for the White Ruins, but perhaps it's just the fault of the pillars...

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Thu Jan 24, 2013 5:18 am
by Grimfan
You certainly have a lot on your plate (not to mention the LotNR project) and it's a pity about the crystals (hardcoded elements always ruin modders fun). Regardless, I look forward to your next release, whatever it is (already using the clean dungeon and your decorations pack for my first dungeon).

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Thu Jan 24, 2013 5:21 am
by Neikun
Thanks again!
I look forward to seeing my work in yours!

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Thu Feb 07, 2013 7:36 pm
by Neikun
After finally getting a desk set up in the new place, I have set back onto asset creation.

I'm really going to be focusing on my new Slime pack.

These are going to be more specific slimes with custom stats, textures, and particles.

I might give some of them more specific names.


Here's a comparison picture between original water slime and my new one:
SpoilerShow
Old Water Slime
Image
SpoilerShow
New Water Slime
Image

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Thu Feb 07, 2013 9:02 pm
by Komag
That's quite an impressive contrast of improvement, nice!

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 08, 2013 2:15 am
by Grimfan
Considering that I'm using at least 5 of your custom slimes in my first dungeon Neikun this comes as very good news! :)

I have two questions as well.

Will these new textures simply replace the old when placed into mod_assets or will I have to delete the old files?

How do you get that lovely muted water effect for your water particles? Is it a manipulation of the color (RGB), the brightness or a little of both?

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 08, 2013 2:55 am
by Neikun
The mist is made from the fog texture with low opacity and blue colour.

These new Slimes will be creatures of their own right, and will not be meant to replace any I've done before.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Fri Feb 08, 2013 3:29 am
by Grimfan
Does that mean we can expect new attack animations or even long range projectile attacks from these slimes, like a new improved water slime that shoots water bolts perhaps? ;)