The Custom Alcove Thread. (Neikun, Batty and Crisman)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by AdrTru »

msyblade wrote:Muhahahaha! Originality! The judge from the US gives him a 9.75! :lol:
Thak you, You are to kind :)
But this script has some bugs.
- suppose that player stay in front of alcove during manipulations
-> I have to find alcove without its name ( event is created by connectors without parameters )

I thing that modifications of this script will be useful for making - weapon rack, armored statue, puzzle for putting items in correct sequence, holder for magical items (manage particles and sounds), )atc.
So I tried to describe it.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by AdrTru »

I remaked my Torch holder mod.

Now it can use more types of multi alcove objects in same time.
(torch holder, Pile of items, Weapon rack, .... and it is possible make next alcove type)

Image
3 types of alcoved objects

Image
Weapon rack - position of weapon is little bit random

http://grimrock.nexusmods.com/mods/241
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Komag
Posts: 3654
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Komag »

Holy cow, that's awesome! :mrgreen:
Finished Dungeons - complete mods to play
Glew
Posts: 74
Joined: Sat Dec 21, 2013 7:57 pm

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Post by Glew »

Hi! I recall seeing a dragon statue mouth socket in the One Room dungeon 1 and after searching around I found this thread. I didn't read through all 36 pages admittedly. :D

Can someone tell me where/how I can get the dragon mouth socket? (and how to incorporate it into my mod?) Thanks!

edit: never mind, I found it. If anyone else is looking for it: viewtopic.php?f=14&t=3411&p=36031&hilit ... ket#p35974

Code: Select all

defineObject{
name = "dragon_socket",
class = "Alcove",
anchorPos = vec(0.0, 1.49, 0.65),
targetPos = vec(0.0, 1.35, 0.35),
targetSize = vec(0.3, 0.3, 0.3),
placement = "wall",
onInsertItem = function(self, item)
return (item.name == "magic_orb" or item.name == "zhandul_orb" or

item.name == "machine_part_north") and self:getItemCount() == 0
end,
editorIcon = 92,
}
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