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Re: Ask a simple question, get a simple answer
Posted: Fri Mar 20, 2020 7:25 pm
by bongobeat
well, I loaded the image in the program, and opened the image size tool
then I changed the resolution settings from 72 (original) to 300 with unit set to pixel/inch (I set 300 to test)
setting the widht and height unit to "percent"
setting the pixel dimension to 256x256 (with unit set to pixels)
finally checked the "resampling image" box and use a bicubic smoother that is noted as best for enlargment.
And that's it.
I also increased sharpness after the conversion.
But nevermind this manipulation, the result with the online resize tool is far best that mine.
Re: Ask a simple question, get a simple answer
Posted: Fri Mar 20, 2020 7:47 pm
by Zo Kath Ra
bongobeat wrote: ↑Fri Mar 20, 2020 7:08 pm
By the way, I just had an email from the creator of the LOG2 portraits, Emile Denis.
I've been contacting him about better quality portraits, and he said that he will aggree to give me the hd portraits, but he's not sure if he has the right to do that.
He said that AH are legaly the owner of those drawings.
Can he share those files or must I ask authorisation to AH?
It depends on the artist's contract with AH.
If AH are now the sole owners of the portraits, then you must ask permission from them.
Re: Ask a simple question, get a simple answer
Posted: Fri Mar 20, 2020 8:42 pm
by Isaac
bongobeat wrote: ↑Fri Mar 20, 2020 7:08 pm
He said that AH are legaly the owner of those drawings.
Can he share those files or must I ask authorisation to AH?
I would not share [my own] commissioned work without consent of the owner, and I'd be peeved if a contractor did that to me without asking permission.
Many times permission is given, for instance, to include the work in one's portfolio. I have seen where artists have interpreted that to mean freely distribute, and perhaps it did mean that, but I think explicit permission should always be asked for first. They paid for it, they own it.**
I have work in my portfolio now, that I cannot reprint, copy, or resell—because I don't know how to contact the owner.
**Sometimes they —
have— to say no; defense of brand. IIRC, Black Isle Studios used to have an unofficial policy of allowing mods, but only so long as they could plausibly not know about it—even if they did know. Ask them permission, and they had to decline.
Re: Ask a simple question, get a simple answer
Posted: Sat Mar 21, 2020 5:50 am
by Eleven Warrior
Do AH still visit this site as they don't appear to lolololol. Been awhile since they have said anything about this site in general. I hope they still care for us
Re: Ask a simple question, get a simple answer
Posted: Sun Mar 22, 2020 3:06 am
by Eleven Warrior
I have noticed that in some mods you can use the console to cheat but, other mods you cannot use the console. How do I do this for the exported dungeon file. So when the player plays my mod they cannot cheat?
Re: Ask a simple question, get a simple answer
Posted: Sun Mar 22, 2020 8:54 am
by Zo Kath Ra
Eleven Warrior wrote: ↑Sun Mar 22, 2020 3:06 am
I have noticed that in some mods you can use the console to cheat but, other mods you cannot use the console. How do I do this for the exported dungeon file. So when the player plays my mod they cannot cheat?
What are the names of some mods where you can't use the console?
Re: Ask a simple question, get a simple answer
Posted: Mon Mar 23, 2020 2:37 am
by Isaac
What are the anti-cheat effects in the mods?
Re: Ask a simple question, get a simple answer
Posted: Tue Mar 24, 2020 3:33 am
by Eleven Warrior
Well most times you can press ` \ key and up comes the console and it brings up the command line prompt so you can type in eg: spawn("longsword") and it spawns the weapon in front of you.
Is it possible to stop the player from doing this in your exported mod?
Any luck with that water thing I asked you about Isaac?
Re: Ask a simple question, get a simple answer
Posted: Tue Mar 24, 2020 3:41 am
by minmay
It's not possible to turn off or otherwise interfere with the console in your mods.
Re: Ask a simple question, get a simple answer
Posted: Tue Mar 24, 2020 7:39 pm
by Eleven Warrior
What is the line of code to end a game? and do I just put it in a function?