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Re: Ask a simple question, get a simple answer
Posted: Sun Nov 03, 2019 10:55 am
by Eleven Warrior
How do I spawn a particle at a location? The name of the particle I have is called: wisp_death.
Re: Ask a simple question, get a simple answer
Posted: Mon Nov 11, 2019 6:57 am
by Slayer82
Hey, everyone.
I have the game, as well as 'The Allure of Nightfall' updated to the latest version on WIndows (2.2.4),
but some of my lua files for 'Isle of the Deranged' state that they 'have been generated by Dungeon Editor 2.1.9'.
Is there a way to update these files without affecting the information contained in them?
Any help would be appreciated.
Cheers.
Re: Ask a simple question, get a simple answer
Posted: Mon Nov 11, 2019 10:12 am
by THOM
You mean the files that are generated if you start a new project in the editor?
And that start with the line
-- This file has been generated by Dungeon Editor 2.2.4
I don't know if there is an error in the code that prints out that line, I don't know if you may have generated the files with an older version before you updated the game - but it doesn't make any difference which version generated the files. The program will read the code anyway.
And you can delete that line everywhere you find it. It's not needed.
Re: Ask a simple question, get a simple answer
Posted: Mon Nov 11, 2019 10:26 am
by Slayer82
Thanks, THOM.
I know that the double hyphen excludes the code being read, I just wanted to know if the generated version number affected it.
The reason why I asked was because the Multi-Alcove Manager (MAM) hooks aren't working with Isle of the Deranged,
but they are with The Allure of Nightfall.
The armours/shields et cetera are hung properly (displayed) in Allure, but not in Isle.
I thought the generated message was affecting it, but I still don't know what the issue is.
Anyway, thanks for the feedback.
Re: Ask a simple question, get a simple answer
Posted: Mon Nov 11, 2019 11:46 am
by minmay
Slayer82 wrote: ↑Mon Nov 11, 2019 10:26 amI know that the double hyphen excludes the code being read, I just wanted to know if the generated version number affected it.
It does not.
Re: Ask a simple question, get a simple answer
Posted: Mon Nov 11, 2019 12:01 pm
by Slayer82
Cool, Minmay. That's helpful.
Luckily, your answer has solved my problem.
Anyway, AdrTru has not been online for several months, so has anyone experienced this problem, and do they have a solution?
Re: Ask a simple question, get a simple answer
Posted: Wed Nov 13, 2019 8:42 am
by ColdDeadStone
Hello! I have a simple question: How can I use the German umlauts (mutated vowel) in Grimrock 2? I can use Ö + ö and Ä + ä but not Ü + ü... I can't even type them in the editor, when I press the button, nothing happens. And a written "ü" in a string from a defineObject for example is also not displayed. Does this have anything to do with the dungeon.lua format? UTF-8, ANSI or anything? I can write anything except the "Ü" and "ü"
Re: Ask a simple question, get a simple answer
Posted: Wed Nov 13, 2019 8:54 am
by Isaac
I don't believe that you can... There are many symbols lacking from what LoG2 will print. While it is probably possible to print a custom image via graphics commands—that is likely far too much hassle to be worth doing it. It would involve creating the missing letters to match the font, and using the GUI drawImage command... and accounting for whatever screen-size the player is using.
The easiest way to get [limited] custom lettering into the game would be to use a textured 3D model component placed on the party, such that enabling it would make the flat plane model appear in front of the player using a custom material image of the words; disabling it makes it invisible. The texture would have the custom words you want printed; it would be possible to swap out model, or UV positions via script (to affect changes to the text). This is STILL a lot of hassle.
______________
Alternatively... it might be possible to add the dots via graphics command, or via escape string symbols.
Re: Ask a simple question, get a simple answer
Posted: Wed Nov 13, 2019 9:26 am
by ColdDeadStone
Instead of "Ü + ü" I can also write "UE + ue" which I actually do. I just wondered why of precisely the "Ü" doesn't work while there is no problem with the "Ä" or "Ö". But I would need the "Ü" for all sorts of things like "defineTrait", "defineSkill", "item description & gameEffect" and so on and not only for HudPrints or walltexts. I guess i have to live with UE + ue... looks stupid in german but well...
Okay then, thanks for replying!
Tschüss! (or grimrock style) Tschuess!
Re: Ask a simple question, get a simple answer
Posted: Wed Nov 13, 2019 9:45 am
by minmay
Ä and Ö are part of the Finnish alphabet. Ü is not, and isn't included in Grimrock's fonts.