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Re: Isle of the Deranged 2.2
Posted: Sun Apr 30, 2017 5:19 am
by Slayer82
Hi, Jubayy.
If you wish to head west (left of Grimwern Woodlands), then you must do the following:
1. Head to the south-east of the map in Grimwern Woodlands; ensure you have a rock with you;
2. Climb the ladder and throw the rock across the gap where the sign state 'Success is just a stone's throw away'.
3. Ascend the the ladder where the spike door closed. Defeat the Shrakk Torr (giant bug) and step on the pressure plate near the treasure chest.
4. Head down and pull the lever where the Giant Snail is. Once pulled, head north-east to the closed mine door.
5. Enter the area with the mine door and use the skull key.
6. Attain the Earth Essence.
7. Head west to the 'Peaceful Pool' and go under water. Pull the lever and head south to the Nest of Arachnids.
8. Defeat the Giant Spiders and search the altar.
9. Return west and the door blocking your exit will now be open.
* Only points 5 to 8 are required to journey west (escape Grimwern Woodlands). However, points 1 to 5 are still important to continue your quest.
I hope this helps, champ.
Re: Isle of the Deranged 2.2
Posted: Sun Apr 30, 2017 9:38 pm
by jubayy
hi again I'm stuck at the famine puzzle I understand I need 3 things but ive tried some of the 3 food I got and nothing ? do I need to do this puzzle to continue ?
Re: Isle of the Deranged 2.2
Posted: Mon May 01, 2017 10:37 am
by Slayer82
Hey, man.
I assume you're talking about the
underground cavern below Nomad's Demise - South.
If you are then, any three items of food placed in the alcove in the west between the two statues will open the secret passage to the south.
This puzzle is not imperative, so you can skip it, but it's better to solve it.
Re: Isle of the Deranged 2.2
Posted: Mon May 22, 2017 12:01 pm
by Aquilo
How to get out of the first dungeon?
How to lower the grille next to the shining inscription?
Re: Isle of the Deranged 2.2
Posted: Mon May 22, 2017 1:46 pm
by Slayer82
How to get out of the first dungeon?
How to lower the grille next to the shining inscription?
Hello.
Firstly, return to the start of the of Cursed Dungeon. In the second room (the one with the note, shoes, etc.), place an item on the pressure pad where the wall button is. This opens the gate,
so that you may leave the dungeon.
Re: Isle of the Deranged 2.2
Posted: Wed May 24, 2017 1:28 pm
by Aquilo
Slayer82 Thank you.
How to get to the places marked with a question?
Crazy island:
Gem behind bars
Loot behind bars with a shelf (that there to put? I could not find the inscriptions)
The lattice after the queen of roots with a key
How to open the door in the north west of the northern caliphate?
Where are the gloves from the twin ogre armor?
Where to put blue and red gems?
What to do with a bottle of water (which you need to give to someone who does not need it)?
What to do with the sight from the catacombs?
How to open an island in the Grimmer Forest?
Where to find the stones of power? I found two terrestrial, fiery and airy essences (exploring everything in the west, but not yet on the swamps) but not one stone of strength.
Re: Isle of the Deranged 2.2
Posted: Wed May 24, 2017 2:04 pm
by Slayer82
Hello, Auqilo.
That's probably too many questions to answer.
Some of your questions relate to bonuses (like the flute) and are not imperative to progressing the main story.
The water flask
is used later on in Nomad's Demise - South.
Just wander around more and most of your questions will be answered. I'll try to give you some answers when I get some more free time.
Re: Isle of the Deranged 2.2
Posted: Thu May 25, 2017 10:27 am
by Aquilo
Ready. He went around all.
Further I do not know what to do or make all secrets either did not notice, or. I did not solve only the puzzle with blue gravity plates without blocks with 6pcs slabs, 4 of which are clicked.
I do not have any soul stones and I do not know how to get to the southern nomads, or how to get into the second half of the southern marshes.
To the previous questions I will add a green gem.
After the marshes, he went around all the previously closed places, everything is the same.
Probably I was wrong somewhere.
PS With a flute everything is simple, at that time until the swamp did not reach.
PPS ver 2.0
Re: Isle of the Deranged 2.2
Posted: Wed Aug 02, 2017 2:40 am
by Marphyre
Gotta give this a Mickie D's rating 'cuz "I'm lovin it"!
Only halfway through this "wonderful mod", and enjoying the beejeezus out of it so far. One thing to note (and it wasn't a huge thing):
Grimwern Woodlands... can activate the hole (that puts you in the Excavation Site mines) by the Stronghold, drop down and literally get stuck if you didn't open up the main gates down in Excavation Site mines first.
Brilliant mod Slayer, thanks for this enjoyment sir!!!
Re: Isle of the Deranged 2.2
Posted: Wed Aug 02, 2017 4:36 am
by Slayer82
Hey, Marphyre.
Thanks for the compliments.
It's been awhile, but I'm assuming you're talking about
the south-east corner of Grimwern Woodlands. Actually, if you're also talking about the west trapdoor of Grimwern Woodlands (where the Essence of Earth is on the altar), then you can still escape. You'll just have to complete the Grimwern Excavation Site and use the teleporter in the Athenaeum found in the north of the excavation site.
Please let me know if that works.
Cheers.