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Re: Ask a simple question, get a simple answer

Posted: Wed Sep 25, 2019 8:19 am
by Eleven Warrior
Isaac wrote: Wed Sep 25, 2019 7:01 am I cannot easily test this... but you can.

Code: Select all

function killnpc01a()
	if md_npc_ratling2_2 then
		md_npc_ratling2_2:destroy()
	end
end
Is it possible that the md_npc_ratling2_2:destroy() function is called twice?
It IS the case that a monsters removal after calling destroy() is not instantaneous. It remains an object for a minute but significant amount of time afterwards.
Ty that did work but im getting 2 x ratling spawning instead of just 1 ratling lol. At least the error is gone but I don't know why its spawning 2 ratlings it should be only one. Its the same code as above plus the new code you gave me ty :)

Re: Ask a simple question, get a simple answer

Posted: Fri Sep 27, 2019 5:18 pm
by vanblam
Does someone know where to get the Grimrock 2 dungeon file or "dungeon.lua" Has anyone ever recreated it?

Re: Ask a simple question, get a simple answer

Posted: Fri Sep 27, 2019 7:51 pm
by Pompidom
cowmuffins.net/priv/grimrock2.zip

Re: Ask a simple question, get a simple answer

Posted: Fri Sep 27, 2019 11:56 pm
by Isaac
Technically it's part of the game. You can create a new editor project, (arbitrarily) call it Grimrock2, and save it. Open the .dungeon_editor file from the mod folder, in a text editor, and change the information to match this:

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dungeonName "Grimrock 2"
author "Almost Human"
description "The official campaign"
dungeonFolder "assets/dungeons/grimrock2"
Save it, and load it like any other project.
—However... this project is read only. You won't be able to save changes.
SpoilerShow
The important line change, is the path to the asset folder.

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dungeonFolder "assets/dungeons/grimrock2"

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 28, 2019 8:04 am
by Eleven Warrior
How do I get the world position of altar_1 and print its position?

EDIT: Thank you Isaac

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 28, 2019 10:13 am
by Isaac
Eleven Warrior wrote: Sat Sep 28, 2019 8:04 am How do I get the world position of altar_1 and print its position?

Code: Select all

print(altar_1:getWorldPosition())

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 28, 2019 4:33 pm
by Pompidom
Is there a simple script that can detect the "difficulty" that the player has chosen?

if Difficulty = Normal
then spawn Normal reward()

Something like that.

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 28, 2019 4:48 pm
by Zo Kath Ra
Pompidom wrote: Sat Sep 28, 2019 4:33 pm Is there a simple script that can detect the "difficulty" that the player has chosen?

if Difficulty = Normal
then spawn Normal reward()

Something like that.
viewtopic.php?f=22&t=14145

Re: Ask a simple question, get a simple answer

Posted: Sat Sep 28, 2019 10:36 pm
by melierax
Unread post by vanblam » Fri Sep 27, 2019 10:18 am
Does someone know where to get the Grimrock 2 dungeon file or "dungeon.lua" Has anyone ever recreated it?

Take Magic of Grimrock editor files on Nexus The dungeon.lua and plus in the file

Sorry for the poor english

Re: Ask a simple question, get a simple answer

Posted: Wed Oct 02, 2019 4:13 am
by Eleven Warrior
I know there is a script here that when you destroy a barrel it will spawn random food items can someone help me ty :)