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Re: [MOD]Toorum's Manor

Posted: Mon Jun 23, 2014 7:08 pm
by AnnElfwind
bongobeat wrote:
AnnElfwind wrote:Two more things, if someone is willing to help.
SpoilerShow
Blue as sky - is it the blue gem? If not, what is it.
Give me light - Is it a torch or a lightning rod? Or the scroll of light I dropped somwhere because I didn't have enough room in my inventory...
Thanks in advance. :)
blue as … is the blue gem
light is a torch
Thank you. :)

Re: [MOD]Toorum's Manor

Posted: Mon Jun 23, 2014 11:23 pm
by bongobeat
you re welcome

Re: [MOD]Toorum's Manor

Posted: Mon Jun 23, 2014 11:29 pm
by AnnElfwind
Guess I'm stuck again...
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I'm in this big room with respawning skeleton archers and I need a round key. And I don't know where to go look for it... Any help with this? I think it's on floor 4.
Thanks in advance. =)

Re: [MOD]Toorum's Manor

Posted: Mon Jun 23, 2014 11:31 pm
by bongobeat
well have you try the door to the south? right after entering the room, it leads to another level where you will get the key

there is a sign "great hall"

Re: [MOD]Toorum's Manor

Posted: Tue Jun 24, 2014 11:53 am
by AnnElfwind
bongobeat wrote:well have you try the door to the south? right after entering the room, it leads to another level where you will get the key

there is a sign "great hall"
Not entirely sure... Will have to look again, but I think I've tried every door I've been able to open. Maybe I simply missed a key in my inventory. Will have to check that too. It's overloaded with potions I'm not even using...
Thanks though, it's nice to know that at least in some of the mods the authors are there to help. :)

Re: [MOD]Toorum's Manor

Posted: Wed Jun 25, 2014 6:27 pm
by AnnElfwind
Hi, I would like some help with the top level iron door.
SpoilerShow
I understand the idea of the puzzle, but I have problem with placement of the things. I can get the proper weight, but I just don't know which goes where... I tried several different combination but I just don't know. And at this point of time, I'm too tired of the puzzle and would greatly appreciate to know which goes where...
And again, thank you in advance for the help, as apart from occasionally needing help with a puzzle or something, I'm greatly enjoying this mod. One of the best so far and I've tried many. :)

Re: [MOD]Toorum's Manor

Posted: Fri Jun 27, 2014 5:29 pm
by bongobeat
well you need simply to put 1 kg, in the alcove that ask it, the east alcove if I remember correctly. Then 2kg in the next alcove (multiply it by 2) starting on the right, then 4kg, then 8kg.
it is better if you put items in a sack before putting them in the alcove, if you don't have (an item with the exact weight). Some player did have problem with that.

Did you find your missing key?
I think I have made a confusion with the room you talk, can you post a screenshot of your map please? I don't know which round key you need, as in this level there are 2 needed.

Anyway if that is the big room with the scavenger and the skeletons, (that you already opened with a round key), you now need another round key to go to the end of the level, this one is put in an hidden area, somewhere in the big room or near, you need to find 2 tiny buttons to open this area. The round key is somewhere in this area.
No problem for the help, well I don't notice that any nodders did not help the players ;) this is quite normal.

Re: [MOD]Toorum's Manor

Posted: Fri Jun 27, 2014 7:28 pm
by AnnElfwind
bongobeat wrote:well you need simply to put 1 kg, in the alcove that ask it, the east alcove if I remember correctly. Then 2kg in the next alcove (multiply it by 2) starting on the right, then 4kg, then 8kg.
it is better if you put items in a sack before putting them in the alcove, if you don't have (an item with the exact weight). Some player did have problem with that.

Did you find your missing key?
I think I have made a confusion with the room you talk, can you post a screenshot of your map please? I don't know which round key you need, as in this level there are 2 needed.

Anyway if that is the big room with the scavenger and the skeletons, (that you already opened with a round key), you now need another round key to go to the end of the level, this one is put in an hidden area, somewhere in the big room or near, you need to find 2 tiny buttons to open this area. The round key is somewhere in this area.
No problem for the help, well I don't notice that any nodders did not help the players ;) this is quite normal.
Hi,
didn't realize it with putting thing in a sack. But I have multiple of those so it won't be a problem. Hopefully, it will work this way.
As for the key, yes, I did find it. Right now, though, I'm missing an ornate key for the mines. I found two and have ann extra cross key, I think, but don't have any keyhole to put it in. But I will work my way through the iron door and than maybe it will become clearer.

As for modders not helping, it only happened a few times, and mainly on steam, as I only started asking for help here on the forum a little while ago, but yes, it did happen.

And thanks again. :)

EDIT: I tried putting the things in the sacks or having a single item of the exact weight. And it doesn't work... So I'm wondering what to do next...

EDIT 2: I still have no idea as to what to do with the iron door, but that can wait. For now, I managed to get the last ornate key by dropping into a pit I overlooked. Now I'm on level six in that gigantic kick-ass area where there are doors leading to the warehouse. As well as generator? How do I open the door to the warehouse? Thanks. :)

Re: [MOD]Toorum's Manor

Posted: Fri Jun 27, 2014 10:08 pm
by bongobeat
in the 1st level of the mine, the door with the cross key is on the west of the level (sign extraction site 1).
You have to access it with a blob puzzle.

as for the alcove weight:

first remove all items in the alcove (if they are still some)
put 1 kg in the east alcove
2kg in the south
4 in the west
and 8 in the north

try to use one item if you can.
e.g. the leather brigandine has 8kg of weights
pitroot bread 1 kg

Actually I'm doing a full test/play of a new version (on a windows7 machine), and I did not have any problem with this puzzle, it should work.

Re: [MOD]Toorum's Manor

Posted: Sat Jun 28, 2014 11:11 am
by AnnElfwind
In that case, I will look into it again after I find a way to open the warehouse on level 6 (the second level of the mine). :)
Thanks for the tips. :)