[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
beach55
Posts: 40
Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] Eye of the Dragon - RELEASED

Post by beach55 »

[quote="Drakkan"][quote="RMariano"]Cleric's Barracks.... Pick a lock??

for pickingt a lock - just think about with what thief could open a lock and use that item on the lock. You should have it
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HINT - its a weapon
Excuse me Great Drakkan :oops:
I try with all my weapons :(
nobody work... :twisted:
what is the good weapon ???
thanks in advance and............VERY GREAT JOB !!!!!!!!!!!! :mrgreen:
(sorry for my bad English...I'm italian :D )
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Drakkan
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Re: [MOD] Eye of the Dragon - RELEASED

Post by Drakkan »

beach55 wrote:
Drakkan wrote:
RMariano wrote:Cleric's Barracks.... Pick a lock??

for pickingt a lock - just think about with what thief could open a lock and use that item on the lock. You should have it
SpoilerShow
HINT - its a weapon
Excuse me Great Drakkan :oops:
I try with all my weapons :(
nobody work... :twisted:
what is the good weapon ???
thanks in advance and............VERY GREAT JOB !!!!!!!!!!!! :mrgreen:
(sorry for my bad English...I'm italian :D )
hi, in version 4 you need
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Insal´s dagger to open this lock, it is hinted in the tooltip of that dagger. In case you do not take Insal to your party, you will not pick this lock
Breath from the unpromising waters.
Eye of the Atlantis
beach55
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Joined: Sun Mar 17, 2013 8:47 pm

Re: [MOD] Eye of the Dragon - version 4 released

Post by beach55 »

Thank you very much ! :D
I haven't Insal in my party...no matter :P
Now I am in lev 13 "Little pets" :shock:
I haven't no idea how open the door ????????????? :?:
I see that nobody else has meet same problem...
perhaps...I am the most stupid of all :oops: :oops: :oops:
Please...help me :roll:
Again congratulations for your wonderful work :!:
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Drakkan
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Re: [MOD] Eye of the Dragon - version 4 released

Post by Drakkan »

beach55 wrote:Thank you very much ! :D
I haven't Insal in my party...no matter :P
Now I am in lev 13 "Little pets" :shock:
I haven't no idea how open the door ????????????? :?:
I see that nobody else has meet same problem...
perhaps...I am the most stupid of all :oops: :oops: :oops:
Please...help me :roll:
Again congratulations for your wonderful work :!:
you need two
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dragon gems. One is in the treasure room of high cleric and the other when completing the "arena" room.
Breath from the unpromising waters.
Eye of the Atlantis
Lightangels
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Re: [MOD] Eye of the Dragon - version 4 released

Post by Lightangels »

The version 5 is for when ? :D
Torquemada
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Joined: Fri Apr 05, 2013 10:52 pm

Re: [MOD] Eye of the Dragon - version 4 released

Post by Torquemada »

Really nice work! Makes my dungeon look like crap
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Drakkan
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Re: [MOD] Eye of the Dragon - version 4 released

Post by Drakkan »

Torquemada wrote:Really nice work! Makes my dungeon look like crap
dont be so hard on yourself, every dungeon has something briliant and new. And you can always imporve something for next version(s) ;)
Lightangels wrote:The version 5 is for when ? :D
Iam still working on it, as for now, I am not sure how much I want to expand it... still lots of work, could take from one to several weeks. I will see.

Image
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Drakkan
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Re: [MOD] Eye of the Dragon - version 4 released

Post by Drakkan »

I am slowly starting testing, version 5 should be ready within two weeks. If somebody want join me (especialy looking for grammar checks), let me know.
Breath from the unpromising waters.
Eye of the Atlantis
Shaf
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Joined: Fri Jan 11, 2013 8:56 pm

Re: [MOD] Eye of the Dragon - version 4 released

Post by Shaf »

I finally got into the Tricks and Traps Level. For the longest time couldn't figure out that I needed to Hold the Water Orb to get past the High Level Clerics Door. Having never played EOB2 Only EOB1. A Hint in that area might be Helpful.
How Do I get past the Red,yellow Tile area in the W of the floor without all my characters Dieing. Not Fast enough to get through before the Middle wall Closes, are speed potions a requirement?
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Drakkan
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Re: [MOD] Eye of the Dragon - version 4 released

Post by Drakkan »

Shaf wrote:I finally got into the Tricks and Traps Level. For the longest time couldn't figure out that I needed to Hold the Water Orb to get past the High Level Clerics Door. Having never played EOB2 Only EOB1. A Hint in that area might be Helpful.
How Do I get past the Red,yellow Tile area in the W of the floor without all my characters Dieing. Not Fast enough to get through before the Middle wall Closes, are speed potions a requirement?
good feedback regarding that orbs. I know it is not easy to realize you need to hold these orbs. This is more question of scripting, I do not know how to script just iteration for 4 same objects in different inventories :)
Regarding the tiles - you can get easily to the other side of room and not step on any red tile. The Hihg Cleric will appear every time, no matter which way you choose. What I sugest is to
SpoilerShow
choose go south way, quickly step on the tile where clerics will be released (under the pillar). In this moment go quickly back to the starting position and try manipulate the cleric to walk on red squares which will kill tehm pretty fast. After clerics are killed, door will be opened, when you go trough, all damage on tiles is going to be disabled. Make sure your party is not weighted (no snail icon) so you can move fast and take minor damage when steping on yellow plates (or even red ones)
Breath from the unpromising waters.
Eye of the Atlantis
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