[MOD] LABYRINTH OF LIES - v3.6 Release
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
Heheh if the clue (or lie about the clue) mentions time then it's a sure bet it is some form of timed puzzle.
These puzzles will have very tight timing...
sometimes not even enough time to waste on turning around on squares or accidentally moving the wrong way once or twice
Hope you are enjoying the mod jimirenton!
Akroma
These puzzles will have very tight timing...
sometimes not even enough time to waste on turning around on squares or accidentally moving the wrong way once or twice
Hope you are enjoying the mod jimirenton!
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
This is my second or third playthrough and I still cannot solve the level 7 puzzle, not even after watching Akroma's video walkthtrough. Can anyone tell me how to open the grate where the mark is.
EDIT: AT LAST!!!! After 20+ retries I was able to do that f***g puzzle. Most frustrating Grimrock puzzle ever.
EDIT: AT LAST!!!! After 20+ retries I was able to do that f***g puzzle. Most frustrating Grimrock puzzle ever.
Last edited by eLPuSHeR on Fri Jul 18, 2014 3:39 pm, edited 2 times in total.
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Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
Hello everyone ! I'm back on grimrock, and i see the wonderful project labyrinth of lies is ready
Great work so far, i love the battle mage concept, (btw im fnot english sorry for the language)
Well guys, I'm double stuck ! x) In level 4 http://image.noelshack.com/fichiers/201 ... -stuck.png
I cant found how reach the book, i tried so many combinations with the levers but nothing happens and i cant continue in the dungeon cause i can't open the door here: http://image.noelshack.com/fichiers/201 ... tuck-2.png
Help me please i love this mod
Great work so far, i love the battle mage concept, (btw im fnot english sorry for the language)
Well guys, I'm double stuck ! x) In level 4 http://image.noelshack.com/fichiers/201 ... -stuck.png
I cant found how reach the book, i tried so many combinations with the levers but nothing happens and i cant continue in the dungeon cause i can't open the door here: http://image.noelshack.com/fichiers/201 ... tuck-2.png
Help me please i love this mod
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
Hi Lightangels,
the book can't be reached right now.
About the door:
the book can't be reached right now.
SpoilerShow
At a later stage of the game it will be possible to grab it.
SpoilerShow
You can open it with the red gem
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- Joined: Wed Mar 27, 2013 2:33 pm
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
Thanks u <3
Too bad for bonecrafting i have made an only human party but in this mod it's really important to up differents magic schools
Too bad for bonecrafting i have made an only human party but in this mod it's really important to up differents magic schools
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
Man, I am on the verge of giving up this mod. I am pretty fed up with the same "press two buttons fast" while handicapped puzzle over and over. It is fun the first time but after that it becomes tiresome.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
lightangels -
you are able to acquire the headhunter trait by drinking the ogre blood vial....
or you can use necrochemy with the ogre blood to give all champs the headhunter trait
eLPuSHeR -
there are quite a few timed puzzles around the engine rooms/core....
but they do not continue after that
you are able to acquire the headhunter trait by drinking the ogre blood vial....
or you can use necrochemy with the ogre blood to give all champs the headhunter trait
eLPuSHeR -
there are quite a few timed puzzles around the engine rooms/core....
but they do not continue after that
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
This module is proving to be the most frustrating Grimrock experience I have ever had.
Can anyone confirm this?
Can anyone confirm this?
SpoilerShow
I am at level 9 now (palace). When doing the "bridge walk" puzzle, starting it from the right section (NE) and reaching the button (and pressing it), there is the sound of a portcullis opening, but the portcullis at the right remains closed (the one containing a green gem and a secret button that teleports you out to the puzzle end). I reached the puzzle end manually but I couldn't get the gem. I got it by teleporting my party using console (30,25,0,9). Annoying to say the least.
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
eLPuSHeR - there is more than 1 secret button in the room. You do not need to teleport your party
furthermore - if some of these puzzles are getting the better of you, try watching the solutions in the youtube videos
regardless, even if you have been experiencing much frustration - I am very happy and impressed that you have made it to The Palace - great work!
Akroma
furthermore - if some of these puzzles are getting the better of you, try watching the solutions in the youtube videos
regardless, even if you have been experiencing much frustration - I am very happy and impressed that you have made it to The Palace - great work!
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [MOD] LABYRINTH OF LIES - RELEASE (v3.4.2)
Akroma:
Yes, some timed puzzles are very annoying. Your mod is putting Grimrock engine to its knees. You may want to set texture/drawing feature to medium for a smoother gameplay (but it looks like crap, specially on LCD/TFT displays).
I am following your video walkthroughs on Youtube. What is puzzling me is that sometimes the solution you propose is different for me than the actual one. I don't know why. It happened to me for the level 7 puzzle and the aforementioned level 9 "bridge walk" puzzle.
Anyway, being a little masochistic, I have started again, because I got all magic schools messed up, I had no wisp shift spell, no daggers trait, etc...
By the way...
Yes, some timed puzzles are very annoying. Your mod is putting Grimrock engine to its knees. You may want to set texture/drawing feature to medium for a smoother gameplay (but it looks like crap, specially on LCD/TFT displays).
I am following your video walkthroughs on Youtube. What is puzzling me is that sometimes the solution you propose is different for me than the actual one. I don't know why. It happened to me for the level 7 puzzle and the aforementioned level 9 "bridge walk" puzzle.
Anyway, being a little masochistic, I have started again, because I got all magic schools messed up, I had no wisp shift spell, no daggers trait, etc...
By the way...
SpoilerShow
In my two or three earlier playthroughs, I haven't been able to find the necrochemy spell. Where is it?
Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
GeForce GTX 970 (Gigabyte)