Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Dec 04, 2012 10:29 pm
FINISHED! Sound bug hasn't been appearing in an exported map, but it is rare enough to possibly slip by.
Custom assets now:
-One modified monster (textures & voiced by Yours Truly) notes:
-Two particle systems, clouds and a light. (probably unusable for most kinds of areas -- it is quite large, and I tried to make sure it won't protrude in places it shouldn't. If you however see strange clouds in places clouds shouldn't be, it is probably them, they can be moved safely. If it causes performance issues for someone, it can be removed entirely)
-A couple of items, no great modifications, just changed stats.
-One alternative version to a northern tileset statue -- only one statistic changed to suit my needs, named clearly different to ward off confusion as to which is the original and which is modified.
Looking at a few rooms to see I've not messed something up by accident, I can't help but feel that my puzzle is just... poor. I hope the art side makes up for it.
Also, noticed a slight graphical hiccup in my room, and there is nothing I can do about it unfortunately. Theoretically I could, but that'd involve learning how to 3d-model and my entry is late enough as it is. ; D
Very excited to see the final version.
Custom assets now:
-One modified monster (textures & voiced by Yours Truly) notes:
SpoilerShow
Based on an uggardian, but not as tough -- if it seems too tough, it can be softened. I don't know how strong will the party be at that point. I did manage to kill it with the default party in some time, and the area is thankfully open
-A couple of items, no great modifications, just changed stats.
-One alternative version to a northern tileset statue -- only one statistic changed to suit my needs, named clearly different to ward off confusion as to which is the original and which is modified.
Looking at a few rooms to see I've not messed something up by accident, I can't help but feel that my puzzle is just... poor. I hope the art side makes up for it.
Also, noticed a slight graphical hiccup in my room, and there is nothing I can do about it unfortunately. Theoretically I could, but that'd involve learning how to 3d-model and my entry is late enough as it is. ; D
Very excited to see the final version.