[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Kuningas
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Kuningas »

FINISHED! Sound bug hasn't been appearing in an exported map, but it is rare enough to possibly slip by.

Custom assets now:
-One modified monster (textures & voiced by Yours Truly) notes:
SpoilerShow
Based on an uggardian, but not as tough -- if it seems too tough, it can be softened. I don't know how strong will the party be at that point. I did manage to kill it with the default party in some time, and the area is thankfully open
-Two particle systems, clouds and a light. (probably unusable for most kinds of areas -- it is quite large, and I tried to make sure it won't protrude in places it shouldn't. If you however see strange clouds in places clouds shouldn't be, it is probably them, they can be moved safely. If it causes performance issues for someone, it can be removed entirely)
-A couple of items, no great modifications, just changed stats.
-One alternative version to a northern tileset statue -- only one statistic changed to suit my needs, named clearly different to ward off confusion as to which is the original and which is modified.

Looking at a few rooms to see I've not messed something up by accident, I can't help but feel that my puzzle is just... poor. I hope the art side makes up for it.

Also, noticed a slight graphical hiccup in my room, and there is nothing I can do about it unfortunately. Theoretically I could, but that'd involve learning how to 3d-model and my entry is late enough as it is. ; D

Very excited to see the final version.
BASILEUS
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SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Kuningas wrote:Looking at a few rooms to see I've not messed something up by accident, I can't help but feel that my puzzle is just... poor. I hope the art side makes up for it.
It's not about puzzles, there's plenty of different reasons to like each room, and I'm sure yours is no exception.
Unfortunately, I need to take off for the evening, so I will check things out and pass this on in the morning (so if you still want to work more on it tonight, you're more than welcome to).
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Kuningas
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Kuningas »

Well I meant it more as a compliment to all the others, let's say my choice of words was poor. : D

I'll give it a few runs and see if i find something to change or fix.
BASILEUS
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HaunterV
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by HaunterV »

Upon reflection i realize my concept can be shrunken down to a 3x3 room if need be, or expanded to an entire floor... which I already laid the groundwork for.
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SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Kuningas wrote:I'll give it a few runs and see if i find something to change or fix.
Not rushing you; just wondering if this is ready to go yet?
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Kuningas
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Kuningas »

Huh? Sure! I meant I'll yell if something is amiss. I didn't find anything on my test runs.

Sorry, I didnt realize you were waiting for me. D :
BASILEUS
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SpiderFighter
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by SpiderFighter »

Kuningas wrote:Huh? Sure! I meant I'll yell if something is amiss. I didn't find anything on my test runs.

Sorry, I didnt realize you were waiting for me. D :
Oh! lol...I guess I misunderstood your last post. :)
Thanks!
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JohnWordsworth
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by JohnWordsworth »

Just curious - how's this coming along!? Feels like we're close now and that's super exciting!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Brodie301
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Brodie301 »

Just curious - how's this coming along!? Feels like we're close now and that's super exciting!
I'm ready for it too! But spiderfighter has been MIA since last week.
The FORCE is with me!!!
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Kuningas
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin

Post by Kuningas »

It's easy for me to preach patience, considering I took a bloody week getting my part out : D

...But patience! I hope we get this done by christmas, or at least by new year!
BASILEUS
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