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Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Posted: Thu Aug 13, 2015 9:41 pm
by melkor_morgoth75
Ty!!

mm75

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Posted: Fri Sep 11, 2015 9:07 pm
by carlos2000
any work appreciated, I tried to put together the logical puzzles, item locations, scripting ... so the easy stuff in my opinion - cause frankly i am lost at 3D modeling.

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Posted: Sun May 15, 2016 2:46 am
by matuto
Hi everybody,
I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA.

log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'quickSave'
[string "GameMode.lua"]: in function 'keyPressed'
[string "Grimrock.lua"]: in function 'pollEvents'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 5.1

OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586

Total memory: 3067 MB
Free memory: 1872 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce 8400GS
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAYV1
Device string: NetMeeting driver
State flags: 00000008

Display device 2:
Device name: \\.\DISPLAYV2
Device string: RDPDD Chained DD
State flags: 00000008


Any suggestions ?
Thanks in advance.

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Posted: Thu Mar 29, 2018 8:34 pm
by zerodaunholy
matuto wrote:Hi everybody,
I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA.

log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'quickSave'
[string "GameMode.lua"]: in function 'keyPressed'
[string "Grimrock.lua"]: in function 'pollEvents'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 5.1

OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586

Total memory: 3067 MB
Free memory: 1872 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce 8400GS
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAYV1
Device string: NetMeeting driver
State flags: 00000008

Display device 2:
Device name: \\.\DISPLAYV2
Device string: RDPDD Chained DD
State flags: 00000008


Any suggestions ?
Thanks in advance.
i got this same. can anybody help?

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Posted: Tue Jan 01, 2019 9:02 am
by HypnoToad
zerodaunholy wrote: Thu Mar 29, 2018 8:34 pm
matuto wrote:Hi everybody,
I started this mod today but very soon I was not able to save. Game crashes. Problems with LUA.

log - script_entity_59: cannot serialize table 'pit' with metatable stack [C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'quickSave'
[string "GameMode.lua"]: in function 'keyPressed'
[string "Grimrock.lua"]: in function 'pollEvents'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 5.1

OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586

Total memory: 3067 MB
Free memory: 1872 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce 8400GS
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAYV1
Device string: NetMeeting driver
State flags: 00000008

Display device 2:
Device name: \\.\DISPLAYV2
Device string: RDPDD Chained DD
State flags: 00000008


Any suggestions ?
Thanks in advance.
i got this same. can anybody help?
I fixed the issue with the it not saving. If anyone wants a copy of the dungeon.dat file to try out it's here:
Google Drive Link:
https://drive.google.com/file/d/1C7LkQ- ... sp=sharing