Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
montagneyaya
Posts: 103
Joined: Tue May 01, 2012 11:08 pm

Re: Dungeon Editor Progress

Post by montagneyaya »

very good editor, I can't wait to use it.
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Dungeon Editor Progress

Post by HaunterV »

I like hearing infinite levels as a possibility....

Someone come up with a script to procedurally generate levels.

I think I plan to just add every single level i find to one giant dungeon.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
raf68
Posts: 31
Joined: Sun Mar 04, 2012 1:58 am
Location: France alsace
Contact:

Re: Dungeon Editor Progress

Post by raf68 »

Pétri it's even better is that I thought I could test on the breaks head in the window of preview without using a compiler I just hope that with the level editor will have to make large level
User avatar
agris
Posts: 17
Joined: Sat Apr 14, 2012 4:36 am

Re: Dungeon Editor Progress

Post by agris »

it looks great! it's cool how you've integrated the overhead view with the actual dungeon script AND the preview window.

Once this is done, it looks like you (Almost Human) have a great development tool to streamline production of new content :D ...an expansion, perhaps?
User avatar
gambit37
Posts: 218
Joined: Fri Mar 02, 2012 3:40 pm

Re: Dungeon Editor Progress

Post by gambit37 »

The screenshot looks great, I am getting excited :-)
petri wrote:
Thels wrote:Is there a "Test" button that allows you to start playing from the current preview position?
The full game is running in the preview window so you can, for example, test puzzles right away.
Oh my, really!? :shock: :D :mrgreen: I think I just wet my pants.
User avatar
Thels
Posts: 481
Joined: Wed Apr 25, 2012 8:42 am
Location: The Netherlands
Contact:

Re: Dungeon Editor Progress

Post by Thels »

Thels wrote:Is there a "Test" button that allows you to start playing from the current preview position?
petri wrote:The full game is running in the preview window so you can, for example, test puzzles right away.
gambit37 wrote:Oh my, really!? :shock: :D :mrgreen: I think I just wet my pants.
Indeed. That is really nice!
User avatar
Schoening
Posts: 6
Joined: Tue Apr 17, 2012 12:48 am

Re: Dungeon Editor Progress

Post by Schoening »

Looking good :D

TL;DR

I hope their will be a non programming part for basics, like Construct2 has :mrgreen:
I have never finished a Rubix Cube but i broke one once. Now it's two..
User avatar
Billick
Posts: 201
Joined: Thu Apr 19, 2012 9:28 pm

Re: Dungeon Editor Progress

Post by Billick »

I like how you can see the map, the object inspector, the game view and the script editor all in one window.
Halls of Barrian - current version 1.0.3 - Steam Nexus
Me Grimrock no bozo!
DragonDai
Posts: 8
Joined: Tue Apr 17, 2012 2:42 pm

Re: Dungeon Editor Progress

Post by DragonDai »

The preview image has me all kinds of excited. I don't care how "complicated" it is for a complete programing/lau newb like me to use. I WILL LEARN (just so I can use this and make awesome stuffs)!!!!
User avatar
Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Dungeon Editor Progress

Post by Isaac »

Where is the link to the preview image? (All I've seen is a screenshot of what I took to be an editor for Return To Chaos).
Post Reply